mirror of
https://github.com/bdunderscore/modular-avatar.git
synced 2025-01-01 20:25:07 +08:00
a984cf8673
* Fixes error when merging same parameter with different type in RC menu item. * Rollback ReactiveObjectPass, use another approach * Set defaults to ModularAvatarMergeAnimator to prevent potential errors * Use VRCParentConstraint instead of constraint hack for world fixed objects when available * Make sure the VRC constraint only applies on VRChat avatars * Extract creation logic to external method * Rearrange method * Get rid of unit test * Fix unit test build error * Fix assert fail
105 lines
4.2 KiB
C#
105 lines
4.2 KiB
C#
using modular_avatar_tests;
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using nadena.dev.modular_avatar.animation;
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using nadena.dev.modular_avatar.core;
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using nadena.dev.modular_avatar.core.editor;
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using NUnit.Framework;
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using UnityEngine;
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using UnityEngine.Animations;
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public class WorldFixedObjectTest : TestBase
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{
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[Test]
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public void SimpleTest()
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{
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var avatar = CreatePrefab("Simple.prefab");
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var fixedObject = avatar.transform.Find("FixedObject");
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// initialize context
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var buildContext = new BuildContext(avatar);
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buildContext.PluginBuildContext.ActivateExtensionContext<AnimationServicesContext>();
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new WorldFixedObjectProcessor().Process(buildContext);
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var fixedRoot = avatar.transform.Find("(MA WorldFixedRoot)");
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var movedFixedObject = avatar.transform.Find("(MA WorldFixedRoot)/FixedObject");
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// fixed root is created
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Assert.That(fixedRoot, Is.Not.Null);
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bool isVrcAvatar = false;
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System.Type vrcParentConstraintType = null;
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#if MA_VRCSDK3_AVATARS
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isVrcAvatar = avatar.TryGetComponent(out VRC.SDKBase.VRC_AvatarDescriptor _);
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vrcParentConstraintType = System.Type.GetType("VRC.SDK3.Dynamics.Constraint.Components.VRCParentConstraint, VRC.SDK3.Dynamics.Constraint");
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#endif
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Component constraint = isVrcAvatar && vrcParentConstraintType != null ?
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fixedRoot.GetComponent(vrcParentConstraintType) :
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fixedRoot.GetComponent<ParentConstraint>();
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Assert.That(constraint, Is.Not.Null);
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// objects are moved to fixed root
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Assert.That(movedFixedObject, Is.Not.Null);
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Assert.That(movedFixedObject, Is.EqualTo(fixedObject));
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}
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[Test]
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public void NestedTest()
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{
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var avatar = CreatePrefab("Nested.prefab");
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var fixedObject = avatar.transform.Find("FixedObject");
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var nestedFixed = avatar.transform.Find("FixedObject/NestedFixed");
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// initialize context
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var buildContext = new BuildContext(avatar);
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buildContext.PluginBuildContext.ActivateExtensionContext<AnimationServicesContext>();
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new WorldFixedObjectProcessor().Process(buildContext);
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var fixedRoot = avatar.transform.Find("(MA WorldFixedRoot)");
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var movedFixedObject = avatar.transform.Find("(MA WorldFixedRoot)/FixedObject");
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var nestedFixedObject = avatar.transform.Find("(MA WorldFixedRoot)/NestedFixed");
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// fixed root is created
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Assert.That(fixedRoot, Is.Not.Null);
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bool isVrcAvatar = false;
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System.Type vrcParentConstraintType = null;
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#if MA_VRCSDK3_AVATARS
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isVrcAvatar = avatar.TryGetComponent(out VRC.SDKBase.VRC_AvatarDescriptor _);
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vrcParentConstraintType = System.Type.GetType("VRC.SDK3.Dynamics.Constraint.Components.VRCParentConstraint, VRC.SDK3.Dynamics.Constraint");
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#endif
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Component constraint = isVrcAvatar && vrcParentConstraintType != null ?
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fixedRoot.GetComponent(vrcParentConstraintType) :
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fixedRoot.GetComponent<ParentConstraint>();
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Assert.That(constraint, Is.Not.Null);
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// objects are moved to fixed root
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Assert.That(movedFixedObject, Is.Not.Null);
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Assert.That(movedFixedObject, Is.EqualTo(fixedObject));
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// objects are moved to fixed root
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Assert.That(nestedFixedObject, Is.Not.Null);
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Assert.That(nestedFixedObject, Is.EqualTo(nestedFixed));
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}
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[Test]
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public void NameCollisions()
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{
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var avatar = CreateRoot("Avatar");
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var target1 = CreateChild(avatar, "Target");
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var target2 = CreateChild(avatar, "Target");
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target1.AddComponent<ModularAvatarWorldFixedObject>();
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target2.AddComponent<ModularAvatarWorldFixedObject>();
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// initialize context
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var buildContext = new BuildContext(avatar);
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var animationServices = buildContext.PluginBuildContext.ActivateExtensionContext<AnimationServicesContext>();
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new WorldFixedObjectProcessor().Process(buildContext);
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Assert.AreSame(target1.transform.parent, target2.transform.parent);
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Assert.AreNotSame(target1.transform.parent, avatar.transform);
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Assert.AreNotSame(target1.gameObject.name, target2.gameObject.name);
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}
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} |