mirror of
https://github.com/bdunderscore/modular-avatar.git
synced 2025-01-01 20:25:07 +08:00
3667dc319a
* add version defines * refactor: prefer BuildContext.ctor() overload taking GameObject * wrap unit tests entirely with MA_VRCSDK3_AVATARS * wrap unit tests smart with MA_VRCSDK3_AVATARS * wrap runtime entirely with MA_VRCSDK3_AVATARS * wrap VRC.SDKBase.IEditorOnly with MA_VRCSDK3_AVATARS * wrap editor entirely with MA_VRCSDK3_AVATARS * fix AvatarObjectReference.Get(Component) * wrap editor smart with MA_VRCSDK3_AVATARS * wrap BuildContext smart with MA_VRCSDK3_AVATARS * wrap PluginDefinition smart with MA_VRCSDK3_AVATARS * style: move conditional compiles one step outside
36 lines
868 B
C#
36 lines
868 B
C#
#if MA_VRCSDK3_AVATARS
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using UnityEngine;
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using VRC.SDK3.Avatars.ScriptableObjects;
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namespace nadena.dev.modular_avatar.core
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{
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[AddComponentMenu("Modular Avatar/MA Menu Installer")]
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[HelpURL("https://modular-avatar.nadena.dev/docs/reference/menu-installer?lang=auto")]
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public class ModularAvatarMenuInstaller : AvatarTagComponent
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{
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public VRCExpressionsMenu menuToAppend;
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public VRCExpressionsMenu installTargetMenu;
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// ReSharper disable once Unity.RedundantEventFunction
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void Start()
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{
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// Ensure that unity generates an enable checkbox
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}
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protected override void OnValidate()
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{
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base.OnValidate();
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RuntimeUtil.InvalidateMenu();
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}
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public override void ResolveReferences()
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{
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// no-op
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}
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}
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}
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#endif |