modular-avatar/UnitTests~/WorldFixedObjectTest/WorldFixedObjectTest.cs
bd_ 46f5296528
Revert "Use VRCParentConstraint instead of constraint hack for world fixed objects when available (#1326)" (#1363)
This reverts commit a984cf8673. The prior
behavior was to lock world fixed objects at their offset from the
origin; however with this change we ended up locking them at a location
relative to the avatar spawn location, breaking some gimmicks.

I tried experimenting a bit with VRCConstraint to try to replicate this
behavior, but it seems a bit non-trivial, so we'll revert this as a
hotfix for now.
2024-11-19 19:04:33 -08:00

86 lines
3.1 KiB
C#

using modular_avatar_tests;
using nadena.dev.modular_avatar.animation;
using nadena.dev.modular_avatar.core;
using nadena.dev.modular_avatar.core.editor;
using NUnit.Framework;
using UnityEngine.Animations;
public class WorldFixedObjectTest : TestBase
{
[Test]
public void SimpleTest()
{
var avatar = CreatePrefab("Simple.prefab");
var fixedObject = avatar.transform.Find("FixedObject");
// initialize context
var buildContext = new BuildContext(avatar);
buildContext.PluginBuildContext.ActivateExtensionContext<AnimationServicesContext>();
new WorldFixedObjectProcessor().Process(buildContext);
var fixedRoot = avatar.transform.Find("(MA WorldFixedRoot)");
var movedFixedObject = avatar.transform.Find("(MA WorldFixedRoot)/FixedObject");
// fixed root is created
Assert.That(fixedRoot, Is.Not.Null);
Assert.That(fixedRoot.GetComponent<ParentConstraint>(), Is.Not.Null);
// objects are moved to fixed root
Assert.That(movedFixedObject, Is.Not.Null);
Assert.That(movedFixedObject, Is.EqualTo(fixedObject));
}
[Test]
public void NestedTest()
{
var avatar = CreatePrefab("Nested.prefab");
var fixedObject = avatar.transform.Find("FixedObject");
var nestedFixed = avatar.transform.Find("FixedObject/NestedFixed");
// initialize context
var buildContext = new BuildContext(avatar);
buildContext.PluginBuildContext.ActivateExtensionContext<AnimationServicesContext>();
new WorldFixedObjectProcessor().Process(buildContext);
var fixedRoot = avatar.transform.Find("(MA WorldFixedRoot)");
var movedFixedObject = avatar.transform.Find("(MA WorldFixedRoot)/FixedObject");
var nestedFixedObject = avatar.transform.Find("(MA WorldFixedRoot)/NestedFixed");
// fixed root is created
Assert.That(fixedRoot, Is.Not.Null);
Assert.That(fixedRoot.GetComponent<ParentConstraint>(), Is.Not.Null);
// objects are moved to fixed root
Assert.That(movedFixedObject, Is.Not.Null);
Assert.That(movedFixedObject, Is.EqualTo(fixedObject));
// objects are moved to fixed root
Assert.That(nestedFixedObject, Is.Not.Null);
Assert.That(nestedFixedObject, Is.EqualTo(nestedFixed));
}
[Test]
public void NameCollisions()
{
var avatar = CreateRoot("Avatar");
var target1 = CreateChild(avatar, "Target");
var target2 = CreateChild(avatar, "Target");
target1.AddComponent<ModularAvatarWorldFixedObject>();
target2.AddComponent<ModularAvatarWorldFixedObject>();
// initialize context
var buildContext = new BuildContext(avatar);
var animationServices = buildContext.PluginBuildContext.ActivateExtensionContext<AnimationServicesContext>();
new WorldFixedObjectProcessor().Process(buildContext);
Assert.AreSame(target1.transform.parent, target2.transform.parent);
Assert.AreNotSame(target1.transform.parent, avatar.transform);
Assert.AreNotSame(target1.gameObject.name, target2.gameObject.name);
}
}