mirror of
https://github.com/bdunderscore/modular-avatar.git
synced 2025-01-19 21:00:08 +08:00
318599ae3d
Closes: #84
109 lines
3.9 KiB
C#
109 lines
3.9 KiB
C#
/*
|
|
* MIT License
|
|
*
|
|
* Copyright (c) 2022 bd_
|
|
*
|
|
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
* of this software and associated documentation files (the "Software"), to deal
|
|
* in the Software without restriction, including without limitation the rights
|
|
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
* copies of the Software, and to permit persons to whom the Software is
|
|
* furnished to do so, subject to the following conditions:
|
|
*
|
|
* The above copyright notice and this permission notice shall be included in all
|
|
* copies or substantial portions of the Software.
|
|
*
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
|
* SOFTWARE.
|
|
*/
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Reflection;
|
|
using UnityEditor;
|
|
using UnityEditor.PackageManager.Requests;
|
|
using UnityEngine;
|
|
using VRC.SDK3.Avatars.Components;
|
|
|
|
namespace nadena.dev.modular_avatar.core.editor
|
|
{
|
|
[InitializeOnLoad]
|
|
internal static class ComponentAllowlistPatch
|
|
{
|
|
static ComponentAllowlistPatch()
|
|
{
|
|
try
|
|
{
|
|
PatchAllowlist();
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
Debug.LogException(e);
|
|
}
|
|
}
|
|
|
|
static void PatchAllowlist()
|
|
{
|
|
// When running on non-VCC versions of the SDK, we can't reference AvatarValidation directly as it's not in
|
|
// an assembly definition. So just search all of the assemblies for the type.
|
|
var avatarValidation = FindType("VRC.SDK3.Validation.AvatarValidation");
|
|
var validationUtils = FindType("VRC.SDKBase.Validation.ValidationUtils");
|
|
if (avatarValidation == null)
|
|
{
|
|
Debug.LogError("Failed to find AvatarValidation type");
|
|
return;
|
|
}
|
|
|
|
if (validationUtils == null)
|
|
{
|
|
Debug.LogError("Failed to find ValidationUtils type");
|
|
return;
|
|
}
|
|
|
|
var getWhitelistForSDK =
|
|
avatarValidation.GetMethod("GetComponentWhitelist", BindingFlags.Static | BindingFlags.NonPublic);
|
|
var addDerivedClasses =
|
|
validationUtils.GetMethod("AddDerivedClasses", BindingFlags.Static | BindingFlags.NonPublic);
|
|
|
|
if (getWhitelistForSDK == null)
|
|
{
|
|
Debug.LogError("Failed to find GetWhitelistForSDK method");
|
|
return;
|
|
}
|
|
|
|
if (addDerivedClasses == null)
|
|
{
|
|
Debug.LogError("Failed to find AddDerivedClasses method");
|
|
return;
|
|
}
|
|
|
|
if (getWhitelistForSDK.Invoke(null, new object[] { }) is HashSet<Type> allowlist)
|
|
{
|
|
// The allowlist is cached, so we can inject our own type into the cached hashset (and then invoke the
|
|
// AddDerivedClasses method to find all derived types from the AvatarTagComponent automatically).
|
|
allowlist.Add(typeof(AvatarTagComponent));
|
|
addDerivedClasses.Invoke(null, new object[] {allowlist});
|
|
}
|
|
}
|
|
|
|
private static Type FindType(string typeName)
|
|
{
|
|
Type avatarValidation = null;
|
|
foreach (Assembly assembly in AppDomain.CurrentDomain.GetAssemblies())
|
|
{
|
|
avatarValidation = assembly.GetType(typeName);
|
|
if (avatarValidation != null)
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
|
|
return avatarValidation;
|
|
}
|
|
}
|
|
} |