modular-avatar/Packages/nadena.dev.modular-avatar/Editor/Inspector/InspectorCommon.cs
2022-11-10 20:42:46 -08:00

23 lines
704 B
C#

using UnityEditor;
using UnityEditor.Experimental.SceneManagement;
using UnityEngine;
namespace nadena.dev.modular_avatar.core.editor
{
internal static class InspectorCommon
{
internal static void DisplayOutOfAvatarWarning(Object[] targets)
{
if (PrefabStageUtility.GetCurrentPrefabStage() != null) return;
if (targets.Length != 1) return;
var target = targets[0] as Component;
if (target == null) return;
if (RuntimeUtil.FindAvatarInParents(target.transform) == null)
{
EditorGUILayout.HelpBox(Localization.S("hint.not_in_avatar"), MessageType.Warning);
}
}
}
}