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Modular Avatar is a suite of non-destructive tools for modularizing your avatars, and for distributing avatar components. With Modular Avatar, adding a new outfit or gimmick to your avatar is as easy as drag-and-drop!
3667dc319a
* add version defines * refactor: prefer BuildContext.ctor() overload taking GameObject * wrap unit tests entirely with MA_VRCSDK3_AVATARS * wrap unit tests smart with MA_VRCSDK3_AVATARS * wrap runtime entirely with MA_VRCSDK3_AVATARS * wrap VRC.SDKBase.IEditorOnly with MA_VRCSDK3_AVATARS * wrap editor entirely with MA_VRCSDK3_AVATARS * fix AvatarObjectReference.Get(Component) * wrap editor smart with MA_VRCSDK3_AVATARS * wrap BuildContext smart with MA_VRCSDK3_AVATARS * wrap PluginDefinition smart with MA_VRCSDK3_AVATARS * style: move conditional compiles one step outside |
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Modular Avatar is a suite of non-destructive tools for modularizing your avatars, and for distributing avatar components. With Modular Avatar, adding a new outfit or gimmick to your avatar is as easy as drag-and-drop!
Modular Avatar currently supports:
- Merging prefab armatures into the parent avatar, as is often done to add outfits. MA minimizes the number of bones that are created in this process, reusing existing bones where possible.
- Merging subcomponent animators into the parent avatar, for use with various types of avatar gimmicks.
- and much more!
For more information, check out the documentation.
モジュラーアバターは、アバター設定を分割したり、アバター用ギミックや衣装を配布するための非破壊的なツールキットです。 モジュラーアバターを使えば、新しい衣装やギミックの導入はドラッグアンドドロップで楽ちんです!
モジュラーアバターは現在以下の機能があります。
- 衣装導入でよくやる、プレハブのアーマチュアを親のアバターに統合すること。この過程で新規生成されるボーンを最小限にして、できる限り既存のボーンを使いまわします。
- 部分的なアニメーターを親に統合することで、様々のギミックの実装を簡単にします。
- 他にもいろいろ!