mirror of
https://github.com/bdunderscore/modular-avatar.git
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3667dc319a
* add version defines * refactor: prefer BuildContext.ctor() overload taking GameObject * wrap unit tests entirely with MA_VRCSDK3_AVATARS * wrap unit tests smart with MA_VRCSDK3_AVATARS * wrap runtime entirely with MA_VRCSDK3_AVATARS * wrap VRC.SDKBase.IEditorOnly with MA_VRCSDK3_AVATARS * wrap editor entirely with MA_VRCSDK3_AVATARS * fix AvatarObjectReference.Get(Component) * wrap editor smart with MA_VRCSDK3_AVATARS * wrap BuildContext smart with MA_VRCSDK3_AVATARS * wrap PluginDefinition smart with MA_VRCSDK3_AVATARS * style: move conditional compiles one step outside
28 lines
728 B
C#
28 lines
728 B
C#
#if MA_VRCSDK3_AVATARS
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using nadena.dev.modular_avatar.core.editor;
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using NUnit.Framework;
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using UnityEngine;
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using VRC.SDK3.Avatars.Components;
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using VRC.SDK3.Avatars.ScriptableObjects;
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namespace modular_avatar_tests
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{
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public class NullSubparameterTest : TestBase
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{
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[Test]
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public void TestNullSubparametersField()
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{
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VRCExpressionsMenu menu = ScriptableObject.CreateInstance<VRCExpressionsMenu>();
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var root = CreateRoot("root");
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var avatar = root.GetComponent<VRCAvatarDescriptor>();
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avatar.expressionsMenu = menu;
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// This should not throw an exception
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ParameterPolicy.ProbeParameters(root);
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}
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}
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}
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#endif |