mirror of
https://github.com/bdunderscore/modular-avatar.git
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63 lines
2.2 KiB
C#
63 lines
2.2 KiB
C#
/*
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* MIT License
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*
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* Copyright (c) 2022 bd_
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#if MA_VRCSDK3_AVATARS
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using System;
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using UnityEngine;
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using VRC.SDK3.Avatars.Components;
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namespace nadena.dev.modular_avatar.core
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{
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public enum MergeAnimatorPathMode
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{
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Relative,
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Absolute
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}
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[AddComponentMenu("Modular Avatar/MA Merge Animator")]
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[HelpURL("https://modular-avatar.nadena.dev/docs/reference/merge-animator?lang=auto")]
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public class ModularAvatarMergeAnimator : AvatarTagComponent
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{
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public RuntimeAnimatorController animator;
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public VRCAvatarDescriptor.AnimLayerType layerType = VRCAvatarDescriptor.AnimLayerType.FX;
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public bool deleteAttachedAnimator;
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public MergeAnimatorPathMode pathMode = MergeAnimatorPathMode.Relative;
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public bool matchAvatarWriteDefaults;
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public AvatarObjectReference relativePathRoot = new AvatarObjectReference();
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public int layerPriority = 0;
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public override void ResolveReferences()
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{
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// no-op
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}
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private void Reset()
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{
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deleteAttachedAnimator = true;
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}
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}
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}
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#endif |