modular-avatar/Packages/net.fushizen.modular-avatar/Editor/ComponentAllowlistPatch.cs
2022-09-08 20:44:04 -07:00

44 lines
1.8 KiB
C#

/*
* MIT License
*
* Copyright (c) 2022 bd_
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
using System.Collections.Generic;
using System.Reflection;
using UnityEditor;
using VRC.SDK3.Validation;
namespace net.fushizen.modular_avatar.core.editor
{
[InitializeOnLoad]
internal static class ComponentAllowlistPatch
{
static ComponentAllowlistPatch()
{
var listField = typeof(AvatarValidation).GetField(nameof(AvatarValidation.ComponentTypeWhiteListCommon),
BindingFlags.Static | BindingFlags.Public);
var currentList = new List<string>(listField.GetValue(null) as string[]);
currentList.Add(typeof(AvatarTagComponent).FullName);
listField.SetValue(null, currentList.ToArray());
}
}
}