mirror of
https://github.com/bdunderscore/modular-avatar.git
synced 2025-02-04 12:42:53 +08:00
45 lines
1.6 KiB
C#
45 lines
1.6 KiB
C#
using UnityEditor;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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using VRC.SDK3.Avatars.Components;
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using VRC.SDKBase.Editor.BuildPipeline;
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namespace net.fushizen.modular_avatar.core.editor
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{
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[InitializeOnLoad]
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public static class ApplyOnPlay
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{
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private const string MENU_NAME = "Tools/Modular Avatar/Apply on Play";
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static ApplyOnPlay()
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{
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EditorApplication.playModeStateChanged += OnPlayModeStateChanged;
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Menu.SetChecked(MENU_NAME, ModularAvatarSettings.applyOnPlay);
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}
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[MenuItem(MENU_NAME)]
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private static void ToggleApplyOnPlay()
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{
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ModularAvatarSettings.applyOnPlay = !ModularAvatarSettings.applyOnPlay;
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Menu.SetChecked(MENU_NAME, ModularAvatarSettings.applyOnPlay);
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}
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private static void OnPlayModeStateChanged(PlayModeStateChange obj)
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{
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if (obj == PlayModeStateChange.EnteredPlayMode && ModularAvatarSettings.applyOnPlay)
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{
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// TODO - only apply modular avatar changes?
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foreach (var root in SceneManager.GetActiveScene().GetRootGameObjects())
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{
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foreach (var avatar in root.GetComponentsInChildren<VRCAvatarDescriptor>(true))
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{
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if (avatar.GetComponentsInChildren<AvatarTagComponent>(true).Length > 0)
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{
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VRCBuildPipelineCallbacks.OnPreprocessAvatar(avatar.gameObject);
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}
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}
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}
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}
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}
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}
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} |