modular-avatar/Editor/Inspector/ShapeChanger/ShapeChanger.uxml
nekobako 8418f8e047
feat: change shape changer to support multiple target renderers (#1011)
* feat: add target renderer to ChangedShape

* chore: add test for ShapeChanger target renderer

* feat: add override target to MaterialSetter

* fix: resolve added AvatarObjectReference

* fix: record prefab instance property modifications

* refactor: remove unused setter for AvatarObjectReference

* refactor: change ChangedShape and MaterialSwitchObject from struct to class

* feat: remove override target from ShapeChanger and MaterialSetter

* refactor: align flow and code style of ShapeChanger and MaterialSetter

* feat: ShapeChanger target migration

* fix: add null check

* chore: added some comments and nullchecks

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Co-authored-by: bd_ <bd_@nadena.dev>
2024-08-21 20:27:10 -07:00

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<UXML xmlns:ui="UnityEngine.UIElements" xmlns:ed="UnityEditor.UIElements"
xmlns:ma="nadena.dev.modular_avatar.core.editor">
<ui:VisualElement name="root-box">
<ui:VisualElement name="group-box">
<ed:PropertyField binding-path="m_inverted" label="reactive_object.inverse" class="ndmf-tr"/>
<ui:VisualElement name="ListViewContainer">
<ui:ListView virtualization-method="DynamicHeight"
reorder-mode="Animated"
reorderable="true"
show-add-remove-footer="true"
show-border="true"
show-foldout-header="false"
name="Shapes"
item-height="100"
binding-path="m_shapes"
style="flex-grow: 1;"
/>
</ui:VisualElement>
</ui:VisualElement>
<ma:LanguageSwitcherElement/>
</ui:VisualElement>
</UXML>