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This reverts commit a984cf86735170d075f8224dd7c83fa760e54eed. The prior behavior was to lock world fixed objects at their offset from the origin; however with this change we ended up locking them at a location relative to the avatar spawn location, breaking some gimmicks. I tried experimenting a bit with VRCConstraint to try to replicate this behavior, but it seems a bit non-trivial, so we'll revert this as a hotfix for now.
Revert "Use VRCParentConstraint instead of constraint hack for world fixed objects when available (#1326)" (#1363)
Revert "Use VRCParentConstraint instead of constraint hack for world fixed objects when available (#1326)" (#1363)

Modular Avatar is a suite of non-destructive tools for modularizing your avatars, and for distributing avatar components. With Modular Avatar, adding a new outfit or gimmick to your avatar is as easy as drag-and-drop!
Modular Avatar currently supports:
- Merging prefab armatures into the parent avatar, as is often done to add outfits. MA minimizes the number of bones that are created in this process, reusing existing bones where possible.
- Merging subcomponent animators into the parent avatar, for use with various types of avatar gimmicks.
- and much more!
For more information, check out the documentation.
モジュラーアバターは、アバター設定を分割したり、アバター用ギミックや衣装を配布するための非破壊的なツールキットです。 モジュラーアバターを使えば、新しい衣装やギミックの導入はドラッグアンドドロップで楽ちんです!
モジュラーアバターは現在以下の機能があります。
- 衣装導入でよくやる、プレハブのアーマチュアを親のアバターに統合すること。この過程で新規生成されるボーンを最小限にして、できる限り既存のボーンを使いまわします。
- 部分的なアニメーターを親に統合することで、様々のギミックの実装を簡単にします。
- 他にもいろいろ!
詳しくはドキュメンテーションページをご覧ください.
Description
Modular Avatar is a suite of non-destructive tools for modularizing your avatars, and for distributing avatar components. With Modular Avatar, adding a new outfit or gimmick to your avatar is as easy as drag-and-drop!
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