modular-avatar/Packages/net.fushizen.modular-avatar/Editor/PathMappings.cs
bd_ b154b01e45 Support editing original bone animations in modular components
This adds support for animation mapping for MergeArmature components, as well as supporting locking the position of
MergeArmature-controlled transforms to their original counterparts, to ease animation editing.

With this change it might be best to eliminate the bone proxy component, as it's a bit redundant now.
2022-08-29 15:13:26 -07:00

63 lines
1.9 KiB
C#

using System.Collections.Generic;
using System.Collections.Immutable;
using UnityEngine;
using VRC.SDKBase.Editor.BuildPipeline;
namespace net.fushizen.modular_avatar.core.editor
{
public static class PathMappings
{
private static SortedDictionary<string, MappingEntry> Mappings = new SortedDictionary<string, MappingEntry>();
private static List<string> CachedMappingKeys = null;
public struct MappingEntry
{
public string path;
public string transformPath;
public string Get(bool isTransformMapping)
{
return isTransformMapping ? transformPath : path;
}
}
internal static void Clear()
{
Mappings.Clear();
CachedMappingKeys = null;
}
internal static void Remap(string from, MappingEntry to)
{
Mappings[from] = to;
CachedMappingKeys = null;
}
internal static string MapPath(string path, bool isTransformMapping = false)
{
if (CachedMappingKeys == null) CachedMappingKeys = new List<string>(Mappings.Keys);
var bsResult = CachedMappingKeys.BinarySearch(path);
if (bsResult >= 0) return Mappings[path].Get(isTransformMapping);
int index = ~bsResult;
if (index == 0) return path;
var priorKey = CachedMappingKeys[index - 1];
if (path.StartsWith(priorKey + "/"))
{
return Mappings[priorKey].Get(isTransformMapping) + path.Substring(priorKey.Length);
}
return path;
}
}
internal class ClearPathMappings : IVRCSDKPreprocessAvatarCallback
{
public int callbackOrder => HookSequence.SEQ_RESETTERS;
public bool OnPreprocessAvatar(GameObject avatarGameObject)
{
PathMappings.Clear();
return true;
}
}
}