modular-avatar/ProjectSettings
bd_ b154b01e45 Support editing original bone animations in modular components
This adds support for animation mapping for MergeArmature components, as well as supporting locking the position of
MergeArmature-controlled transforms to their original counterparts, to ease animation editing.

With this change it might be best to eliminate the bone proxy component, as it's a bit redundant now.
2022-08-29 15:13:26 -07:00
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Packages/com.vrchat.base Initial checkin 2022-08-27 13:38:52 -07:00
AudioManager.asset Initial checkin 2022-08-27 13:38:52 -07:00
ClusterInputManager.asset Initial checkin 2022-08-27 13:38:52 -07:00
DynamicsManager.asset Initial checkin 2022-08-27 13:38:52 -07:00
EditorBuildSettings.asset Initial checkin 2022-08-27 13:38:52 -07:00
EditorSettings.asset Initial checkin 2022-08-27 13:38:52 -07:00
GraphicsSettings.asset Retain components (e.g. PhysBones) at their original hierarchy path 2022-08-27 16:54:59 -07:00
InputManager.asset Initial checkin 2022-08-27 13:38:52 -07:00
lilToonSetting.json Add a self-importing stub 2022-08-28 18:31:37 -07:00
NavMeshAreas.asset Initial checkin 2022-08-27 13:38:52 -07:00
PackageManagerSettings.asset Initial checkin 2022-08-27 13:38:52 -07:00
Physics2DSettings.asset Initial checkin 2022-08-27 13:38:52 -07:00
PresetManager.asset Initial checkin 2022-08-27 13:38:52 -07:00
ProjectSettings.asset Support editing original bone animations in modular components 2022-08-29 15:13:26 -07:00
ProjectVersion.txt Initial checkin 2022-08-27 13:38:52 -07:00
QualitySettings.asset Initial checkin 2022-08-27 13:38:52 -07:00
TagManager.asset Initial checkin 2022-08-27 13:38:52 -07:00
TimeManager.asset Initial checkin 2022-08-27 13:38:52 -07:00
UnityConnectSettings.asset Initial checkin 2022-08-27 13:38:52 -07:00
VFXManager.asset Initial checkin 2022-08-27 13:38:52 -07:00
XRSettings.asset Initial checkin 2022-08-27 13:38:52 -07:00