mirror of
https://github.com/bdunderscore/modular-avatar.git
synced 2024-12-29 18:55:06 +08:00
3667dc319a
* add version defines * refactor: prefer BuildContext.ctor() overload taking GameObject * wrap unit tests entirely with MA_VRCSDK3_AVATARS * wrap unit tests smart with MA_VRCSDK3_AVATARS * wrap runtime entirely with MA_VRCSDK3_AVATARS * wrap VRC.SDKBase.IEditorOnly with MA_VRCSDK3_AVATARS * wrap editor entirely with MA_VRCSDK3_AVATARS * fix AvatarObjectReference.Get(Component) * wrap editor smart with MA_VRCSDK3_AVATARS * wrap BuildContext smart with MA_VRCSDK3_AVATARS * wrap PluginDefinition smart with MA_VRCSDK3_AVATARS * style: move conditional compiles one step outside
63 lines
2.4 KiB
C#
63 lines
2.4 KiB
C#
using nadena.dev.modular_avatar.animation;
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using nadena.dev.modular_avatar.core.editor;
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using NUnit.Framework;
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using UnityEngine;
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namespace modular_avatar_tests
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{
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public class RetargetMeshesTest : TestBase
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{
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// Real world case of this test case is with skinned mesh without bones or skinned mesh renderer with null mesh.
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[Test]
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public void RootBoneOnly()
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{
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var root = CreateRoot("root");
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var a = CreateChild(root, "a");
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var b = CreateChild(a, "b");
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var skinnedMeshRenderer = root.AddComponent<SkinnedMeshRenderer>();
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skinnedMeshRenderer.sharedMesh = new Mesh();
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skinnedMeshRenderer.rootBone = b.transform;
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Debug.Assert(skinnedMeshRenderer.bones.Length == 0);
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var build_context = new nadena.dev.ndmf.BuildContext(root, null);
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var torc = new AnimationServicesContext();
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torc.OnActivate(build_context);
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var bonedb = new BoneDatabase();
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bonedb.AddMergedBone(b.transform);
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new RetargetMeshes().OnPreprocessAvatar(root, bonedb, torc.PathMappings);
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Assert.AreEqual(a.transform, skinnedMeshRenderer.rootBone);
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}
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[Test]
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public void NoMeshRootBoneOnly()
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{
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var root = CreateRoot("root");
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var a = CreateChild(root, "a");
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var b = CreateChild(a, "b");
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b.transform.localScale = new Vector3(2, 2, 2);
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var skinnedMeshRenderer = root.AddComponent<SkinnedMeshRenderer>();
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skinnedMeshRenderer.sharedMesh = null;
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skinnedMeshRenderer.localBounds = new Bounds(new Vector3(0, 0, 0), new Vector3(1, 1, 1));
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skinnedMeshRenderer.rootBone = b.transform;
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Debug.Assert(skinnedMeshRenderer.bones.Length == 0);
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var build_context = new nadena.dev.ndmf.BuildContext(root, null);
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var torc = new AnimationServicesContext();
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torc.OnActivate(build_context);
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var bonedb = new BoneDatabase();
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bonedb.AddMergedBone(b.transform);
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new RetargetMeshes().OnPreprocessAvatar(root, bonedb, torc.PathMappings);
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Assert.AreEqual(a.transform, skinnedMeshRenderer.rootBone);
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Assert.AreEqual(new Bounds(new Vector3(0, 0, 0), new Vector3(2, 2, 2)),
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skinnedMeshRenderer.localBounds);
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}
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}
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} |