modular-avatar/Editor/ReactiveObjects/AnimationGeneration
2025-02-02 20:13:43 -08:00
..
AnimatedProperty.cs fix: propagate shape changer effects through BlendshapeSync (#1267) 2024-10-05 17:46:45 -07:00
AnimatedProperty.cs.meta feat: add material switcher and inverse mode (#974) 2024-08-10 18:03:50 -07:00
ControlCondition.cs fix: propagate shape changer effects through BlendshapeSync (#1267) 2024-10-05 17:46:45 -07:00
ControlCondition.cs.meta feat: add material switcher and inverse mode (#974) 2024-08-10 18:03:50 -07:00
PropCache.cs feat: add tracing points for the NDMF preview tracing system 2024-09-28 19:34:36 -07:00
PropCache.cs.meta feat: add a debugging UI for the reactive components system (#1049) 2024-08-25 20:19:04 -07:00
ReactionRule.cs fix: propagate shape changer effects through BlendshapeSync (#1267) 2024-10-05 17:46:45 -07:00
ReactionRule.cs.meta feat: add material switcher and inverse mode (#974) 2024-08-10 18:03:50 -07:00
ReactiveObjectAnalyzer.cs chore: port ReactiveComponents to the new NDMF animation API 2025-02-02 20:13:43 -08:00
ReactiveObjectAnalyzer.cs.meta feat: add material switcher and inverse mode (#974) 2024-08-10 18:03:50 -07:00
ReactiveObjectAnalyzer.LocateReactions.cs chore: port ReactiveComponents to the new NDMF animation API 2025-02-02 20:13:43 -08:00
ReactiveObjectAnalyzer.LocateReactions.cs.meta feat: add material switcher and inverse mode (#974) 2024-08-10 18:03:50 -07:00
ReactiveObjectPass.cs wip 2025-02-02 20:13:43 -08:00
ReactiveObjectPass.cs.meta feat: add material switcher and inverse mode (#974) 2024-08-10 18:03:50 -07:00
ReactiveObjectPrepass.cs Make compatible with Unity 6 projects (#1232) 2024-10-19 18:58:41 -07:00
ReactiveObjectPrepass.cs.meta feat: add material switcher and inverse mode (#974) 2024-08-10 18:03:50 -07:00
TargetProp.cs feat: add a debugging UI for the reactive components system (#1049) 2024-08-25 20:19:04 -07:00
TargetProp.cs.meta feat: add material switcher and inverse mode (#974) 2024-08-10 18:03:50 -07:00