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https://github.com/bdunderscore/modular-avatar.git
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c454bc1ed8
* Add integration test for blendshape sync * fix: blendshape sync not being processed This change refactors AnimationDatabase to be part of the same extension context as the TrackObjectRenames functionality (which is renamed back to PathMappings). This then allows us to sequence deactivation of this context to come after blendshape processing completes. Fixes: #461
41 lines
1.6 KiB
C#
41 lines
1.6 KiB
C#
using System.Collections.Immutable;
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using System.Linq;
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using modular_avatar_tests;
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using nadena.dev.modular_avatar.animation;
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using nadena.dev.ndmf;
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using NUnit.Framework;
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using UnityEditor;
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namespace modular_avatar_tests
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{
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public class BlendshapeSyncIntegrationTest : TestBase
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{
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[Test]
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public void IntegrationTest_BlendshapeSync()
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{
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var root = CreatePrefab("BlendshapeSyncIntegrationTest.prefab");
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AvatarProcessor.ProcessAvatar(root);
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var clip = findFxClip(root, "Base Layer");
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var bindings = AnimationUtility.GetCurveBindings(clip)
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.Select(binding =>
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{
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var constantKey = AnimationUtility.GetEditorCurve(clip, binding).keys[0].value;
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return (binding.path, binding.propertyName, constantKey);
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}).ToImmutableHashSet();
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Assert.True(bindings.Contains(("BaseMesh", "blendShape.shape_0", 0.1f)));
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Assert.True(bindings.Contains(("BaseMesh", "blendShape.shape_0_local", 0.3f)));
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Assert.True(bindings.Contains(("BaseMesh", "blendShape.shape_1", 0.2f)));
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Assert.True(bindings.Contains(("BaseMesh", "blendShape.missing_mesh_shape", 0.4f)));
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Assert.True(bindings.Contains(("BaseMesh", "blendShape.missing_mesh_shape_2", 0.5f)));
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Assert.True(bindings.Contains(("SyncedMesh", "blendShape.shape_0_local", 0.1f)));
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Assert.True(bindings.Contains(("SyncedMesh", "blendShape.shape_1", 0.2f)));
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Assert.AreEqual(bindings.Count, 7);
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}
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}
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} |