modular-avatar/Assets/_ModularAvatar/EditModeTests/WorldFixedObjectTest/WorldFixedObjectTest.cs
bd_ c454bc1ed8
fix: blendshape sync not being processed (#466)
* Add integration test for blendshape sync

* fix: blendshape sync not being processed

This change refactors AnimationDatabase to be part of the same extension
context as the TrackObjectRenames functionality (which is renamed back to
PathMappings). This then allows us to sequence deactivation of this context
to come after blendshape processing completes.

Fixes: #461
2023-10-01 00:09:43 +09:00

67 lines
2.5 KiB
C#

using modular_avatar_tests;
using nadena.dev.modular_avatar.animation;
using nadena.dev.modular_avatar.core.editor;
using NUnit.Framework;
using UnityEngine.Animations;
using VRC.SDK3.Avatars.Components;
public class WorldFixedObjectTest : TestBase
{
[Test]
public void SimpleTest()
{
var avatar = CreatePrefab("Simple.prefab");
var descriptor = avatar.GetComponent<VRCAvatarDescriptor>();
var fixedObject = avatar.transform.Find("FixedObject");
// initialize context
var buildContext = new BuildContext(descriptor);
buildContext.PluginBuildContext.ActivateExtensionContext<AnimationServicesContext>();
new WorldFixedObjectProcessor(descriptor).Process(buildContext);
var fixedRoot = avatar.transform.Find("(MA WorldFixedRoot)");
var movedFixedObject = avatar.transform.Find("(MA WorldFixedRoot)/FixedObject");
// fixed root is created
Assert.That(fixedRoot, Is.Not.Null);
Assert.That(fixedRoot.GetComponent<ParentConstraint>(), Is.Not.Null);
// objects are moved to fixed root
Assert.That(movedFixedObject, Is.Not.Null);
Assert.That(movedFixedObject, Is.EqualTo(fixedObject));
}
[Test]
public void NestedTest()
{
var avatar = CreatePrefab("Nested.prefab");
var descriptor = avatar.GetComponent<VRCAvatarDescriptor>();
var fixedObject = avatar.transform.Find("FixedObject");
var nestedFixed = avatar.transform.Find("FixedObject/NestedFixed");
// initialize context
var buildContext = new BuildContext(descriptor);
buildContext.PluginBuildContext.ActivateExtensionContext<AnimationServicesContext>();
new WorldFixedObjectProcessor(descriptor).Process(buildContext);
var fixedRoot = avatar.transform.Find("(MA WorldFixedRoot)");
var movedFixedObject = avatar.transform.Find("(MA WorldFixedRoot)/FixedObject");
var nestedFixedObject = avatar.transform.Find("(MA WorldFixedRoot)/NestedFixed");
// fixed root is created
Assert.That(fixedRoot, Is.Not.Null);
Assert.That(fixedRoot.GetComponent<ParentConstraint>(), Is.Not.Null);
// objects are moved to fixed root
Assert.That(movedFixedObject, Is.Not.Null);
Assert.That(movedFixedObject, Is.EqualTo(fixedObject));
// objects are moved to fixed root
Assert.That(nestedFixedObject, Is.Not.Null);
Assert.That(nestedFixedObject, Is.EqualTo(nestedFixed));
}
}