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ee64cafe02
Apparently, it's safe to use Unity objects as keys in HashMaps, and doing so actually fixes some edge cases where assets are recreated as a new C# object. |
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MoveIndependently.uxml | ||
MoveIndependently.uxml.meta | ||
MoveIndependentlyEditor.cs | ||
MoveIndependentlyEditor.cs.meta | ||
MoveIndependentlyStyles.uss | ||
MoveIndependentlyStyles.uss.meta |