modular-avatar/Packages/nadena.dev.modular-avatar/Editor/Menu/ClonedMenuMappings.cs
bd_ d39e17a8f6 feat: add object-based menu system (#218)
This adds a GameObject/Component based menu editing system, heavily inspired by Hai's Expressions Menu Hierarchy editor (https://github.com/hai-vr/av3-expressions-menu-hierarchy-editor)
2023-03-04 14:15:27 +09:00

51 lines
2.0 KiB
C#

using System.Collections.Generic;
using System.Collections.Immutable;
using VRC.SDK3.Avatars.ScriptableObjects;
namespace nadena.dev.modular_avatar.core.editor
{
internal static class ClonedMenuMappings
{
/// <summary>
/// Map to link the cloned menu from the clone source.
/// If one menu is specified for multiple installers, they are replicated separately, so there is a one-to-many relationship.
/// </summary>
private static readonly Dictionary<VRCExpressionsMenu, ImmutableList<VRCExpressionsMenu>> ClonedMappings =
new Dictionary<VRCExpressionsMenu, ImmutableList<VRCExpressionsMenu>>();
/// <summary>
/// Map to link the clone source from the cloned menu.
/// Map is the opposite of ClonedMappings.
/// </summary>
private static readonly Dictionary<VRCExpressionsMenu, VRCExpressionsMenu> OriginalMapping =
new Dictionary<VRCExpressionsMenu, VRCExpressionsMenu>();
public static void Clear()
{
ClonedMappings.Clear();
OriginalMapping.Clear();
}
public static void Add(VRCExpressionsMenu original, VRCExpressionsMenu clonedMenu)
{
if (!ClonedMappings.TryGetValue(original, out ImmutableList<VRCExpressionsMenu> clonedMenus))
{
clonedMenus = ImmutableList<VRCExpressionsMenu>.Empty;
}
ClonedMappings[original] = clonedMenus.Add(clonedMenu);
OriginalMapping[clonedMenu] = original;
}
public static bool TryGetClonedMenus(VRCExpressionsMenu original,
out ImmutableList<VRCExpressionsMenu> clonedMenus)
{
return ClonedMappings.TryGetValue(original, out clonedMenus);
}
public static VRCExpressionsMenu GetOriginal(VRCExpressionsMenu cloned)
{
return OriginalMapping.TryGetValue(cloned, out VRCExpressionsMenu original) ? original : null;
}
}
}