mirror of
https://github.com/bdunderscore/modular-avatar.git
synced 2025-01-01 20:25:07 +08:00
172 lines
6.6 KiB
C#
172 lines
6.6 KiB
C#
/*
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* MIT License
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*
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* Copyright (c) 2022 bd_
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#if MA_VRCSDK3_AVATARS
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using System.Collections.Generic;
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using System.Linq;
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using nadena.dev.ndmf.animator;
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using UnityEngine;
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using VRC.SDK3.Avatars.Components;
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using Object = UnityEngine.Object;
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namespace nadena.dev.modular_avatar.core.editor
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{
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internal class MergeAnimatorProcessor
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{
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private AnimatorServicesContext _asc;
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internal void OnPreprocessAvatar(GameObject avatarGameObject, BuildContext context)
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{
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_asc = context.PluginBuildContext.Extension<AnimatorServicesContext>();
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var toMerge = avatarGameObject.transform.GetComponentsInChildren<ModularAvatarMergeAnimator>(true);
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Dictionary<VRCAvatarDescriptor.AnimLayerType, List<ModularAvatarMergeAnimator>> byLayerType
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= new Dictionary<VRCAvatarDescriptor.AnimLayerType, List<ModularAvatarMergeAnimator>>();
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foreach (var merge in toMerge)
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{
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if (!byLayerType.TryGetValue(merge.layerType, out var components))
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{
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components = new List<ModularAvatarMergeAnimator>();
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byLayerType[merge.layerType] = components;
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}
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components.Add(merge);
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}
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foreach (var entry in byLayerType)
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{
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ProcessLayerType(context, entry.Key, entry.Value);
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}
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}
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private void ProcessLayerType(
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BuildContext context,
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VRCAvatarDescriptor.AnimLayerType layerType,
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List<ModularAvatarMergeAnimator> toMerge
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)
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{
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// Stable sort
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var sorted = toMerge.OrderBy(x => x.layerPriority)
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.ToList();
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var beforeOriginal = sorted.Where(x => x.layerPriority < 0)
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.ToList();
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var afterOriginal = sorted.Where(x => x.layerPriority >= 0)
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.ToList();
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var controller = _asc.ControllerContext[layerType];
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var wdStateCounter = controller.Layers.SelectMany(l => l.StateMachine.AllStates())
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.Select(s => s.WriteDefaultValues)
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.GroupBy(b => b)
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.ToDictionary(g => g.Key, g => g.Count());
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bool? writeDefaults = null;
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if (wdStateCounter.Count == 1) writeDefaults = wdStateCounter.First().Key;
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foreach (var component in sorted)
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{
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MergeSingle(context, controller, component, writeDefaults);
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}
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}
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private void MergeSingle(BuildContext context, VirtualAnimatorController controller, ModularAvatarMergeAnimator merge, bool? initialWriteDefaults)
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{
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if (merge.animator == null)
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{
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return;
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}
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var stash = context.PluginBuildContext.GetState<RenamedMergeAnimators>();
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var clonedController = stash.Controllers.GetValueOrDefault(merge)
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?? _asc.ControllerContext.CloneContext.Clone(merge.animator);
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string basePath;
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if (merge.pathMode == MergeAnimatorPathMode.Relative)
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{
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var targetObject = merge.relativePathRoot.Get(context.AvatarRootTransform);
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if (targetObject == null) targetObject = merge.gameObject;
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var relativePath = RuntimeUtil.RelativePath(context.AvatarRootObject, targetObject);
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basePath = relativePath != "" ? relativePath + "/" : "";
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var animationIndex = new AnimationIndex(new[] { clonedController });
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animationIndex.RewritePaths(p => p == "" ? relativePath : basePath + p);
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}
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else
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{
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basePath = "";
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}
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foreach (var l in clonedController.Layers)
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{
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if (initialWriteDefaults != null)
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{
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foreach (var s in l.StateMachine.AllStates())
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{
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s.WriteDefaultValues = initialWriteDefaults.Value;
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}
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}
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controller.AddLayer(new LayerPriority(merge.layerPriority), l);
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}
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foreach (var (name, parameter) in clonedController.Parameters)
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{
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if (controller.Parameters.TryGetValue(name, out var existingParam))
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{
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if (existingParam.type != parameter.type)
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{
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// Force to float
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switch (parameter.type)
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{
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case AnimatorControllerParameterType.Bool:
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existingParam.defaultFloat = existingParam.defaultBool ? 1.0f : 0.0f;
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break;
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case AnimatorControllerParameterType.Int:
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existingParam.defaultFloat = existingParam.defaultInt;
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break;
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}
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existingParam.type = AnimatorControllerParameterType.Float;
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controller.Parameters = controller.Parameters.SetItem(name, existingParam);
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}
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continue;
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}
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controller.Parameters = controller.Parameters.Add(name, parameter);
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}
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if (merge.deleteAttachedAnimator)
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{
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var animator = merge.GetComponent<Animator>();
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if (animator != null) Object.DestroyImmediate(animator);
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}
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}
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}
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}
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#endif |