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Evidently, unity has special handling specifically for single-state layers with a blend tree, but _not_ for single-state layers with an animation clip. Closes: #1541
18 lines
404 B
Plaintext
18 lines
404 B
Plaintext
%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!206 &20600000
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BlendTree:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: blendtree
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m_Childs: []
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m_BlendParameter: Blend
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m_BlendParameterY: Blend
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m_MinThreshold: 0
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m_MaxThreshold: 1
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m_UseAutomaticThresholds: 1
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m_NormalizedBlendValues: 0
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m_BlendType: 0
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