modular-avatar/UnitTests~/ReactiveComponent/WD/ReactiveComponentWriteDefaultsTest.cs

37 lines
1.2 KiB
C#

using System.Collections;
using System.Collections.Generic;
using modular_avatar_tests;
using nadena.dev.modular_avatar.core.editor;
using NUnit.Framework;
using UnityEditor.Animations;
using UnityEngine;
using VRC.SDK3.Avatars.Components;
public class ReactiveComponentWriteDefaultsTest : TestBase
{
[Test]
public void RCObjectWriteDefaults([Values("rc_wd_on.controller", "rc_wd_off.controller")] string controllerPath)
{
var root = CreatePrefab("rc_wd.prefab");
var avDesc = root.GetComponent<VRCAvatarDescriptor>();
var controller = LoadAsset<AnimatorController>(controllerPath);
var baseLayers = avDesc.baseAnimationLayers;
for (int i = 0; i < baseLayers.Length; i++)
{
baseLayers[i].animatorController = controller;
baseLayers[i].isDefault = false;
}
avDesc.baseAnimationLayers = baseLayers;
avDesc.customizeAnimationLayers = true;
AvatarProcessor.ProcessAvatar(root);
var fx = findFxLayer(root, "RC MA Responsive: GameObject");
Assert.AreEqual(
controllerPath.StartsWith("rc_wd_on"),
fx.stateMachine.defaultState.writeDefaultValues
);
}
}