modular-avatar/Editor/Inspector/AvatarObjectReferenceDrawer.cs
bd_ 8e7526e711
Connect reactive components to MenuItems (#944)
* refactor: generalize support for arbitrary parameters as conditions

* feat: automatically assign Menu Item parameters

* feat: ReactiveComponents respond to MenuItems

* feat: AvatarObjectReference tracks both paths and direct object references

* feat: set isSaved/isSynced/default values from MenuItem

* feat: Object Toggle preview supports menu items and manipulating parent objects

* feat: reactive previews respond to menu item default value states

* chore: update NDMF dependency
2024-08-04 19:31:43 -07:00

163 lines
6.7 KiB
C#

using UnityEditor;
using UnityEngine;
namespace nadena.dev.modular_avatar.core.editor
{
[CustomPropertyDrawer(typeof(AvatarObjectReference))]
internal class AvatarObjectReferenceDrawer : PropertyDrawer
{
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
{
if (CustomGUI(position, property, label)) return;
var xButtonSize = EditorStyles.miniButtonRight.CalcSize(new GUIContent("x"));
var xButtonRect = new Rect(position.xMax - xButtonSize.x, position.y, xButtonSize.x, position.height);
position = new Rect(position.x, position.y, position.width - xButtonSize.x, position.height);
property = property.FindPropertyRelative(nameof(AvatarObjectReference.referencePath));
position = EditorGUI.PrefixLabel(position, label);
using (var scope = new ZeroIndentScope())
{
EditorGUI.LabelField(position,
string.IsNullOrEmpty(property.stringValue) ? "(null)" : property.stringValue);
}
}
private bool CustomGUI(Rect position, SerializedProperty property, GUIContent label)
{
var color = GUI.contentColor;
var targetObjectProp = property.FindPropertyRelative(nameof(AvatarObjectReference.targetObject));
property = property.FindPropertyRelative(nameof(AvatarObjectReference.referencePath));
try
{
var avatarTransform = findContainingAvatarTransform(property);
if (avatarTransform == null) return false;
bool isRoot = property.stringValue == AvatarObjectReference.AVATAR_ROOT;
bool isNull = string.IsNullOrEmpty(property.stringValue);
Transform target;
if (isNull) target = null;
else if (isRoot) target = avatarTransform;
else target = avatarTransform.Find(property.stringValue);
if (targetObjectProp.objectReferenceValue is GameObject go &&
(go.transform == avatarTransform || go.transform.IsChildOf(avatarTransform)))
{
target = go.transform;
isNull = false;
isRoot = target == avatarTransform;
}
var labelRect = position;
position = EditorGUI.PrefixLabel(position, label);
labelRect.width = position.x - labelRect.x;
var nullContent = GUIContent.none;
using (var scope = new ZeroIndentScope())
{
if (target != null || isNull)
{
EditorGUI.BeginChangeCheck();
var newTarget = EditorGUI.ObjectField(position, nullContent, target, typeof(Transform), true);
if (EditorGUI.EndChangeCheck())
{
if (newTarget == null)
{
property.stringValue = "";
}
else if (newTarget == avatarTransform)
{
property.stringValue = AvatarObjectReference.AVATAR_ROOT;
}
else
{
var relPath =
RuntimeUtil.RelativePath(avatarTransform.gameObject, ((Transform) newTarget).gameObject);
if (relPath == null) return true;
property.stringValue = relPath;
}
targetObjectProp.objectReferenceValue = ((Transform)newTarget)?.gameObject;
}
}
else
{
// For some reason, this color change retroactively affects the prefix label above, so draw our own
// label as well (we still want the prefix label for highlights, etc).
EditorGUI.LabelField(labelRect, label);
GUI.contentColor = new Color(0, 0, 0, 0);
EditorGUI.BeginChangeCheck();
var newTarget = EditorGUI.ObjectField(position, nullContent, target, typeof(Transform), true);
GUI.contentColor = color;
if (EditorGUI.EndChangeCheck())
{
if (newTarget == null)
{
property.stringValue = "";
}
else if (newTarget == avatarTransform)
{
property.stringValue = AvatarObjectReference.AVATAR_ROOT;
}
else
{
var relPath =
RuntimeUtil.RelativePath(avatarTransform.gameObject, ((Transform) newTarget).gameObject);
if (relPath == null) return true;
property.stringValue = relPath;
}
targetObjectProp.objectReferenceValue = ((Transform)newTarget)?.gameObject;
}
else
{
GUI.contentColor = Color.red;
EditorGUI.LabelField(position, property.stringValue);
}
}
return true;
}
}
finally
{
GUI.contentColor = color;
}
}
private static Transform findContainingAvatarTransform(SerializedProperty property)
{
// Find containing object, and from that the avatar
if (property.serializedObject == null) return null;
Transform commonAvatar = null;
var targets = property.serializedObject.targetObjects;
for (int i = 0; i < targets.Length; i++)
{
var obj = targets[i] as Component;
if (obj == null) return null;
var transform = obj.transform;
var avatar = RuntimeUtil.FindAvatarTransformInParents(transform);
if (i == 0)
{
if (avatar == null) return null;
commonAvatar = avatar;
}
else if (commonAvatar != avatar) return null;
}
return commonAvatar;
}
}
}