modular-avatar/Packages/net.fushizen.modular-avatar/Runtime/RuntimeUtil.cs
2022-08-28 18:31:37 -07:00

61 lines
1.7 KiB
C#

using System;
using System.Collections.Generic;
using JetBrains.Annotations;
using UnityEditor;
using UnityEngine;
using VRC.SDK3.Avatars.Components;
namespace net.fushizen.modular_avatar.core
{
public static class RuntimeUtil
{
[CanBeNull]
public static string RelativePath(GameObject root, GameObject child)
{
if (root == child) return "";
List<string> pathSegments = new List<string>();
while (child != root && child != null)
{
pathSegments.Add(child.name);
child = child.transform.parent.gameObject;
}
if (child == null) return null;
pathSegments.Reverse();
return String.Join("/", pathSegments);
}
[CanBeNull]
public static string AvatarRootPath(GameObject child)
{
var avatar = FindAvatarInParents(child.transform);
if (avatar == null) return null;
return RelativePath(avatar.gameObject, child);
}
public static VRCAvatarDescriptor FindAvatarInParents(Transform target)
{
while (target != null)
{
var av = target.GetComponent<VRCAvatarDescriptor>();
if (av != null) return av;
target = target.parent;
}
return null;
}
public static void MarkDirty(UnityEngine.Object obj)
{
#if UNITY_EDITOR
if (PrefabUtility.IsPartOfPrefabInstance(obj))
{
PrefabUtility.RecordPrefabInstancePropertyModifications(obj);
}
EditorUtility.SetDirty(obj);
#endif
}
}
}