modular-avatar/Packages/net.fushizen.modular-avatar/Editor/ComponentAllowlistPatch.cs
2022-10-31 08:46:03 -07:00

109 lines
3.9 KiB
C#

/*
* MIT License
*
* Copyright (c) 2022 bd_
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
using System;
using System.Collections.Generic;
using System.Reflection;
using UnityEditor;
using UnityEditor.PackageManager.Requests;
using UnityEngine;
using VRC.SDK3.Avatars.Components;
namespace net.fushizen.modular_avatar.core.editor
{
[InitializeOnLoad]
internal static class ComponentAllowlistPatch
{
static ComponentAllowlistPatch()
{
try
{
PatchAllowlist();
}
catch (Exception e)
{
Debug.LogException(e);
}
}
static void PatchAllowlist()
{
// When running on non-VCC versions of the SDK, we can't reference AvatarValidation directly as it's not in
// an assembly definition. So just search all of the assemblies for the type.
var avatarValidation = FindType("VRC.SDK3.Validation.AvatarValidation");
var validationUtils = FindType("VRC.SDKBase.Validation.ValidationUtils");
if (avatarValidation == null)
{
Debug.LogError("Failed to find AvatarValidation type");
return;
}
if (validationUtils == null)
{
Debug.LogError("Failed to find ValidationUtils type");
return;
}
var getWhitelistForSDK =
avatarValidation.GetMethod("GetComponentWhitelist", BindingFlags.Static | BindingFlags.NonPublic);
var addDerivedClasses =
validationUtils.GetMethod("AddDerivedClasses", BindingFlags.Static | BindingFlags.NonPublic);
if (getWhitelistForSDK == null)
{
Debug.LogError("Failed to find GetWhitelistForSDK method");
return;
}
if (addDerivedClasses == null)
{
Debug.LogError("Failed to find AddDerivedClasses method");
return;
}
if (getWhitelistForSDK.Invoke(null, new object[] { }) is HashSet<Type> allowlist)
{
// The allowlist is cached, so we can inject our own type into the cached hashset (and then invoke the
// AddDerivedClasses method to find all derived types from the AvatarTagComponent automatically).
allowlist.Add(typeof(AvatarTagComponent));
addDerivedClasses.Invoke(null, new object[] {allowlist});
}
}
private static Type FindType(string typeName)
{
Type avatarValidation = null;
foreach (Assembly assembly in AppDomain.CurrentDomain.GetAssemblies())
{
avatarValidation = assembly.GetType(typeName);
if (avatarValidation != null)
{
break;
}
}
return avatarValidation;
}
}
}