modular-avatar/Packages/nadena.dev.modular-avatar/Editor/ErrorReporting/NominalException.cs
bd_ d39e17a8f6 feat: add object-based menu system (#218)
This adds a GameObject/Component based menu editing system, heavily inspired by Hai's Expressions Menu Hierarchy editor (https://github.com/hai-vr/av3-expressions-menu-hierarchy-editor)
2023-03-04 14:15:27 +09:00

28 lines
708 B
C#

using System;
using System.Runtime.Serialization;
using JetBrains.Annotations;
namespace nadena.dev.modular_avatar.editor.ErrorReporting
{
/// <summary>
/// These exceptions will not be logged in the error report.
/// </summary>
public class NominalException : Exception
{
public NominalException()
{
}
protected NominalException([NotNull] SerializationInfo info, StreamingContext context) : base(info, context)
{
}
public NominalException(string message) : base(message)
{
}
public NominalException(string message, Exception innerException) : base(message, innerException)
{
}
}
}