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19 lines
452 B
C#
19 lines
452 B
C#
using System;
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using System.Collections.Generic;
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using UnityEngine;
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namespace net.fushizen.modular_avatar.core
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{
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[Serializable]
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public struct ParameterConfig
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{
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public string nameOrPrefix;
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public string remapTo;
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public bool internalParameter, isPrefix;
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}
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public class ModularAvatarParameters : AvatarTagComponent
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{
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public List<ParameterConfig> parameters = new List<ParameterConfig>();
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}
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} |