modular-avatar/Runtime/ReactiveObjects/ModularAvatarShapeChanger.cs
bd_ d998763fbe
feat: add material switcher and inverse mode (#974)
* feat: add material switcher

Also refactor everything...

* refactor: simplify object curve handling

* refactor: additional refactoring and bugfixes

* feat: inverse mode

* feat: add material setter inspector UI

* chore: set material setter icon

* chore: fix error on build

* chore: adjust order of inverted element
2024-08-10 18:03:50 -07:00

69 lines
1.7 KiB
C#

#region
using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Serialization;
#endregion
namespace nadena.dev.modular_avatar.core
{
[Serializable]
public enum ShapeChangeType
{
Delete,
Set
}
[Serializable]
public struct ChangedShape
{
public string ShapeName;
public ShapeChangeType ChangeType;
public float Value;
public bool Equals(ChangedShape other)
{
return ShapeName == other.ShapeName && ChangeType == other.ChangeType && Value.Equals(other.Value);
}
public override bool Equals(object obj)
{
return obj is ChangedShape other && Equals(other);
}
public override int GetHashCode()
{
return HashCode.Combine(ShapeName, (int)ChangeType, Value);
}
public override string ToString()
{
return $"{ShapeName} {ChangeType} {Value}";
}
}
[AddComponentMenu("Modular Avatar/MA Shape Changer")]
[HelpURL("https://modular-avatar.nadena.dev/docs/reference/shape-changer?lang=auto")]
public class ModularAvatarShapeChanger : ReactiveComponent
{
[SerializeField] [FormerlySerializedAs("targetRenderer")]
private AvatarObjectReference m_targetRenderer;
public AvatarObjectReference targetRenderer
{
get => m_targetRenderer;
set => m_targetRenderer = value;
}
[SerializeField] [FormerlySerializedAs("Shapes")]
private List<ChangedShape> m_shapes = new();
public List<ChangedShape> Shapes
{
get => m_shapes;
set => m_shapes = value;
}
}
}