modular-avatar/Runtime/RuntimeUtil.cs
kaikoga 3667dc319a
chore: Wrap VRC dependencies and VRCAvatarDescriptors (#504)
* add version defines

* refactor: prefer BuildContext.ctor() overload taking GameObject

* wrap unit tests entirely with MA_VRCSDK3_AVATARS

* wrap unit tests smart with MA_VRCSDK3_AVATARS

* wrap runtime entirely with MA_VRCSDK3_AVATARS

* wrap VRC.SDKBase.IEditorOnly with MA_VRCSDK3_AVATARS

* wrap editor entirely with MA_VRCSDK3_AVATARS

* fix AvatarObjectReference.Get(Component)

* wrap editor smart with MA_VRCSDK3_AVATARS

* wrap BuildContext smart with MA_VRCSDK3_AVATARS

* wrap PluginDefinition smart with MA_VRCSDK3_AVATARS

* style: move conditional compiles one step outside
2023-11-10 15:37:56 +09:00

165 lines
5.3 KiB
C#

/*
* MIT License
*
* Copyright (c) 2022 bd_
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
using System;
using System.Collections.Generic;
using JetBrains.Annotations;
using UnityEngine;
#if MA_VRCSDK3_AVATARS
using VRC.SDK3.Avatars.Components;
#endif
#if UNITY_EDITOR
using System.Reflection;
#endif
namespace nadena.dev.modular_avatar.core
{
internal static class RuntimeUtil
{
// Initialized in Util
public static Action<Action> delayCall = (_) => { };
public static event Action OnHierarchyChanged;
internal static event Action OnMenuInvalidate;
internal static void InvalidateMenu()
{
OnMenuInvalidate?.Invoke();
}
internal static T GetOrAddComponent<T>(this Component self) where T : Component
{
var component = self.GetComponent<T>();
if (component == null) component = self.gameObject.AddComponent<T>();
return component;
}
internal static T GetOrAddComponent<T>(this GameObject self) where T : Component
{
var component = self.GetComponent<T>();
if (component == null) component = self.AddComponent<T>();
return component;
}
[CanBeNull]
public static string RelativePath(GameObject root, GameObject child)
{
return ndmf.runtime.RuntimeUtil.RelativePath(root, child);
}
[CanBeNull]
public static string AvatarRootPath(GameObject child)
{
return ndmf.runtime.RuntimeUtil.AvatarRootPath(child);
}
public static bool IsAvatarRoot(Transform target)
{
return ndmf.runtime.RuntimeUtil.IsAvatarRoot(target);
}
#if MA_VRCSDK3_AVATARS
public static VRCAvatarDescriptor FindAvatarInParents(Transform target)
{
while (target != null)
{
var av = target.GetComponent<VRCAvatarDescriptor>();
if (av != null) return av;
target = target.parent;
}
return null;
}
#endif
public static Transform FindAvatarTransformInParents(Transform target)
{
return ndmf.runtime.RuntimeUtil.FindAvatarInParents(target);
}
public static void MarkDirty(UnityEngine.Object obj)
{
#if UNITY_EDITOR
if (UnityEditor.PrefabUtility.IsPartOfPrefabInstance(obj))
{
UnityEditor.PrefabUtility.RecordPrefabInstancePropertyModifications(obj);
}
UnityEditor.EditorUtility.SetDirty(obj);
#endif
}
#if UNITY_EDITOR
private static UnityEngine.Object cachedAnimationWindowState;
private static readonly Type animationWindowStateType
= typeof(UnityEditor.Editor).Assembly.GetType("UnityEditorInternal.AnimationWindowState");
private static readonly PropertyInfo recordingProp = animationWindowStateType.GetProperty(
"recording",
BindingFlags.Instance | BindingFlags.Public
);
private static readonly PropertyInfo previewingProp = animationWindowStateType.GetProperty(
"previewing",
BindingFlags.Instance | BindingFlags.Public
);
private static readonly PropertyInfo playingProp = animationWindowStateType.GetProperty(
"playing",
BindingFlags.Instance | BindingFlags.Public
);
#endif
public static bool IsAnimationEditMode()
{
#if !UNITY_EDITOR
return false;
#else
if (cachedAnimationWindowState == null)
{
foreach (var obj in Resources.FindObjectsOfTypeAll(animationWindowStateType))
{
cachedAnimationWindowState = obj;
}
}
if (cachedAnimationWindowState == null) return false;
return (bool) recordingProp.GetValue(cachedAnimationWindowState, null)
|| (bool) previewingProp.GetValue(cachedAnimationWindowState, null)
|| (bool) playingProp.GetValue(cachedAnimationWindowState, null);
#endif
}
public static bool isPlaying => ndmf.runtime.RuntimeUtil.IsPlaying;
public static void InvokeHierarchyChanged()
{
OnHierarchyChanged?.Invoke();
}
}
}