modular-avatar/Runtime/Menu/ModularAvatarMenuGroup.cs
kaikoga 3667dc319a
chore: Wrap VRC dependencies and VRCAvatarDescriptors (#504)
* add version defines

* refactor: prefer BuildContext.ctor() overload taking GameObject

* wrap unit tests entirely with MA_VRCSDK3_AVATARS

* wrap unit tests smart with MA_VRCSDK3_AVATARS

* wrap runtime entirely with MA_VRCSDK3_AVATARS

* wrap VRC.SDKBase.IEditorOnly with MA_VRCSDK3_AVATARS

* wrap editor entirely with MA_VRCSDK3_AVATARS

* fix AvatarObjectReference.Get(Component)

* wrap editor smart with MA_VRCSDK3_AVATARS

* wrap BuildContext smart with MA_VRCSDK3_AVATARS

* wrap PluginDefinition smart with MA_VRCSDK3_AVATARS

* style: move conditional compiles one step outside
2023-11-10 15:37:56 +09:00

26 lines
666 B
C#

#if MA_VRCSDK3_AVATARS
using nadena.dev.modular_avatar.core.menu;
using UnityEngine;
namespace nadena.dev.modular_avatar.core
{
[AddComponentMenu("Modular Avatar/MA Menu Group")]
[HelpURL("https://modular-avatar.nadena.dev/docs/reference/menu-group?lang=auto")]
public class ModularAvatarMenuGroup : MenuSourceComponent
{
public GameObject targetObject;
public override void Visit(NodeContext context)
{
context.PushNode(new MenuNodesUnder(targetObject != null ? targetObject : gameObject));
}
public override void ResolveReferences()
{
// no-op
}
}
}
#endif