modular-avatar/Assets/_ModularAvatar/EditModeTests/ActiveAnimationRetargeterTests/ActiveAnimationRetargeterTests.cs
bd_ c454bc1ed8
fix: blendshape sync not being processed (#466)
* Add integration test for blendshape sync

* fix: blendshape sync not being processed

This change refactors AnimationDatabase to be part of the same extension
context as the TrackObjectRenames functionality (which is renamed back to
PathMappings). This then allows us to sequence deactivation of this context
to come after blendshape processing completes.

Fixes: #461
2023-10-01 00:09:43 +09:00

44 lines
1.6 KiB
C#

using modular_avatar_tests;
using nadena.dev.modular_avatar.animation;
using nadena.dev.modular_avatar.core.editor;
using NUnit.Framework;
using UnityEditor;
using UnityEngine;
using VRC.SDK3.Avatars.Components;
public class ActiveAnimationRetargeterTests : TestBase
{
[Test]
public void SimpleRetarget()
{
var avatar = CreatePrefab("SimpleRetarget.prefab");
var descriptor = avatar.GetComponent<VRCAvatarDescriptor>();
// initialize context
var buildContext = new BuildContext(descriptor);
var pathMappings = buildContext.PluginBuildContext.ActivateExtensionContext<AnimationServicesContext>()
.PathMappings;
// get game objects
var changedChild = avatar.transform.Find("Toggled/Child");
var newParent = avatar.transform.Find("NewParent");
// do retargeting
var retargeter = new ActiveAnimationRetargeter(buildContext, new BoneDatabase(), changedChild);
var created = retargeter.CreateIntermediateObjects(newParent.gameObject);
retargeter.FixupAnimations();
// commit
buildContext.AnimationDatabase.Commit();
var clip = findFxClip(avatar, layerName: "retarget");
var curveBindings = AnimationUtility.GetCurveBindings(clip);
// Intermediate object must be created
Assert.That(created, Is.Not.EqualTo(newParent.gameObject));
// The created animation must have m_IsActive of intermediate object
Assert.That(curveBindings, Does.Contain(EditorCurveBinding.FloatCurve(
pathMappings.GetObjectIdentifier(created), typeof(GameObject), "m_IsActive")));
}
}