modular-avatar/Packages/net.fushizen.modular-avatar/Editor/Av3EmuHook.cs
2022-08-28 18:31:37 -07:00

44 lines
1.4 KiB
C#

using System;
using System.Reflection;
using UnityEditor;
using VRC.SDK3.Avatars.Components;
using VRC.SDKBase.Editor.BuildPipeline;
namespace net.fushizen.modular_avatar.core.editor
{
[InitializeOnLoad]
internal class Av3EmuHook
{
static Av3EmuHook()
{
if (EditorApplication.isPlayingOrWillChangePlaymode)
{
foreach (var assembly in AppDomain.CurrentDomain.GetAssemblies())
{
var runtime = assembly.GetType("LyumaAv3Runtime");
if (runtime == null) continue;
var addHook = runtime.GetMethod("AddInitAvatarHook", BindingFlags.Static | BindingFlags.Public);
if (addHook == null) continue;
addHook.Invoke(null, new object[]
{
-999999,
(Action<VRCAvatarDescriptor>)(av => VRCBuildPipelineCallbacks.OnPreprocessAvatar(av.gameObject))
});
EditorApplication.playModeStateChanged += OnPlayModeStateChanged;
break;
}
}
}
private static void OnPlayModeStateChanged(PlayModeStateChange obj)
{
if (obj == PlayModeStateChange.ExitingPlayMode)
{
Util.DeleteTemporaryAssets();
}
}
}
}