modular-avatar/Runtime/ModularAvatarBlendshapeSync.cs
anatawa12 939e63c297
add HelpURL Attribute (#491)
* add HelpURL Attribute

Now you can open website with clicking ? button on the inspector

* docs: use language redirect

---------

Co-authored-by: bd_ <bd_@nadena.dev>
2023-10-11 20:40:26 +09:00

130 lines
4.1 KiB
C#

using System;
using System.Collections.Generic;
using UnityEngine;
namespace nadena.dev.modular_avatar.core
{
[Serializable]
public struct BlendshapeBinding
{
public AvatarObjectReference ReferenceMesh;
public string Blendshape;
public string LocalBlendshape;
public bool Equals(BlendshapeBinding other)
{
return Equals(ReferenceMesh, other.ReferenceMesh) && Blendshape == other.Blendshape;
}
public override bool Equals(object obj)
{
return obj is BlendshapeBinding other && Equals(other);
}
public override int GetHashCode()
{
unchecked
{
return ((ReferenceMesh != null ? ReferenceMesh.GetHashCode() : 0) * 397) ^
(Blendshape != null ? Blendshape.GetHashCode() : 0);
}
}
}
[RequireComponent(typeof(SkinnedMeshRenderer))]
[DisallowMultipleComponent]
[ExecuteAlways]
[AddComponentMenu("Modular Avatar/MA Blendshape Sync")]
[HelpURL("https://modular-avatar.nadena.dev/docs/reference/blendshape-sync?lang=auto")]
public class ModularAvatarBlendshapeSync : AvatarTagComponent
{
public List<BlendshapeBinding> Bindings = new List<BlendshapeBinding>();
struct EditorBlendshapeBinding
{
public SkinnedMeshRenderer TargetMesh;
public int RemoteBlendshapeIndex;
public int LocalBlendshapeIndex;
}
private List<EditorBlendshapeBinding> _editorBindings;
protected override void OnValidate()
{
base.OnValidate();
if (RuntimeUtil.isPlaying) return;
RuntimeUtil.delayCall(Rebind);
RuntimeUtil.OnHierarchyChanged -= Rebind;
RuntimeUtil.OnHierarchyChanged += Rebind;
}
protected override void OnDestroy()
{
base.OnDestroy();
RuntimeUtil.OnHierarchyChanged -= Rebind;
}
public override void ResolveReferences()
{
// no-op
}
private void Rebind()
{
if (this == null) return;
_editorBindings = new List<EditorBlendshapeBinding>();
var localRenderer = GetComponent<SkinnedMeshRenderer>();
var localMesh = localRenderer.sharedMesh;
if (localMesh == null)
return;
foreach (var binding in Bindings)
{
var obj = binding.ReferenceMesh.Get(this);
if (obj == null)
continue;
var smr = obj.GetComponent<SkinnedMeshRenderer>();
if (smr == null)
continue;
var mesh = smr.sharedMesh;
if (mesh == null)
continue;
var localShape = string.IsNullOrWhiteSpace(binding.LocalBlendshape)
? binding.Blendshape
: binding.LocalBlendshape;
var localIndex = localMesh.GetBlendShapeIndex(localShape);
var refIndex = mesh.GetBlendShapeIndex(binding.Blendshape);
if (localIndex == -1 || refIndex == -1)
continue;
_editorBindings.Add(new EditorBlendshapeBinding()
{
TargetMesh = smr,
RemoteBlendshapeIndex = refIndex,
LocalBlendshapeIndex = localIndex
});
}
Update();
}
private void Update()
{
if (RuntimeUtil.isPlaying) return;
if (_editorBindings == null) return;
var localRenderer = GetComponent<SkinnedMeshRenderer>();
if (localRenderer == null) return;
foreach (var binding in _editorBindings)
{
if (binding.TargetMesh == null) return;
var weight = binding.TargetMesh.GetBlendShapeWeight(binding.RemoteBlendshapeIndex);
localRenderer.SetBlendShapeWeight(binding.LocalBlendshapeIndex, weight);
}
}
}
}