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Packages/com.vrchat.base
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Initial checkin
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AudioManager.asset
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Initial checkin
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ClusterInputManager.asset
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Initial checkin
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DynamicsManager.asset
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Initial checkin
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EditorBuildSettings.asset
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Initial checkin
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EditorSettings.asset
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Initial checkin
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GraphicsSettings.asset
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Retain components (e.g. PhysBones) at their original hierarchy path
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InputManager.asset
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Initial checkin
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lilToonSetting.json
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Add a self-importing stub
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NavMeshAreas.asset
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Initial checkin
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PackageManagerSettings.asset
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Initial checkin
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Physics2DSettings.asset
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Initial checkin
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PresetManager.asset
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Initial checkin
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ProjectSettings.asset
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Initial checkin
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ProjectVersion.txt
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Initial checkin
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QualitySettings.asset
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Initial checkin
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TagManager.asset
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Initial checkin
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TimeManager.asset
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Initial checkin
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UnityConnectSettings.asset
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Initial checkin
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VFXManager.asset
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Initial checkin
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XRSettings.asset
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Initial checkin
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