modular-avatar/Runtime/ModularAvatarMergeAnimator.cs
anatawa12 939e63c297
add HelpURL Attribute (#491)
* add HelpURL Attribute

Now you can open website with clicking ? button on the inspector

* docs: use language redirect

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Co-authored-by: bd_ <bd_@nadena.dev>
2023-10-11 20:40:26 +09:00

51 lines
1.9 KiB
C#

/*
* MIT License
*
* Copyright (c) 2022 bd_
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
using UnityEngine;
using VRC.SDK3.Avatars.Components;
namespace nadena.dev.modular_avatar.core
{
public enum MergeAnimatorPathMode
{
Relative,
Absolute
}
[AddComponentMenu("Modular Avatar/MA Merge Animator")]
[HelpURL("https://modular-avatar.nadena.dev/docs/reference/merge-animator?lang=auto")]
public class ModularAvatarMergeAnimator : AvatarTagComponent
{
public RuntimeAnimatorController animator;
public VRCAvatarDescriptor.AnimLayerType layerType = VRCAvatarDescriptor.AnimLayerType.FX;
public bool deleteAttachedAnimator;
public MergeAnimatorPathMode pathMode = MergeAnimatorPathMode.Relative;
public bool matchAvatarWriteDefaults;
public override void ResolveReferences()
{
// no-op
}
}
}