modular-avatar/UnitTests~/NullSubparameterTest.cs
kaikoga 3667dc319a
chore: Wrap VRC dependencies and VRCAvatarDescriptors (#504)
* add version defines

* refactor: prefer BuildContext.ctor() overload taking GameObject

* wrap unit tests entirely with MA_VRCSDK3_AVATARS

* wrap unit tests smart with MA_VRCSDK3_AVATARS

* wrap runtime entirely with MA_VRCSDK3_AVATARS

* wrap VRC.SDKBase.IEditorOnly with MA_VRCSDK3_AVATARS

* wrap editor entirely with MA_VRCSDK3_AVATARS

* fix AvatarObjectReference.Get(Component)

* wrap editor smart with MA_VRCSDK3_AVATARS

* wrap BuildContext smart with MA_VRCSDK3_AVATARS

* wrap PluginDefinition smart with MA_VRCSDK3_AVATARS

* style: move conditional compiles one step outside
2023-11-10 15:37:56 +09:00

28 lines
728 B
C#

#if MA_VRCSDK3_AVATARS
using nadena.dev.modular_avatar.core.editor;
using NUnit.Framework;
using UnityEngine;
using VRC.SDK3.Avatars.Components;
using VRC.SDK3.Avatars.ScriptableObjects;
namespace modular_avatar_tests
{
public class NullSubparameterTest : TestBase
{
[Test]
public void TestNullSubparametersField()
{
VRCExpressionsMenu menu = ScriptableObject.CreateInstance<VRCExpressionsMenu>();
var root = CreateRoot("root");
var avatar = root.GetComponent<VRCAvatarDescriptor>();
avatar.expressionsMenu = menu;
// This should not throw an exception
ParameterPolicy.ProbeParameters(root);
}
}
}
#endif