modular-avatar/Runtime/ModularAvatarMenuInstallTarget.cs
bd_ ddbc3b164b
chore: restructure repository to put package at top-level (#477)
* chore: rearrange package structure to have the package at the root

* ci: update CI workflows

* ci: fixing workflow bugs

* ci: recurse building .zip package

* ci: more fixes

* ci: add back in the nadena.dev VPM repo

* ci: fix tests
2023-10-08 15:39:57 +09:00

31 lines
1.1 KiB
C#

using nadena.dev.modular_avatar.core.menu;
using UnityEngine;
namespace nadena.dev.modular_avatar.core
{
/// <summary>
/// The menu install target includes the controls of the target menu installer at the point of reference.
/// Notably, this can include multiple controls.
///
/// One tricky aspect of this feature is that we need to disambiguate when a menu installer also cites a target menu.
/// Generally, if an installer is targeted by any menu install target (even if - especially if - disabled), we
/// ignore its install target configuration entirely.
///
/// We can also end up with a loop between install targets; in this case, we break the loop at an arbitrary point.
/// </summary>
[AddComponentMenu("Modular Avatar/MA Menu Install Target")]
internal class ModularAvatarMenuInstallTarget : MenuSourceComponent
{
public ModularAvatarMenuInstaller installer;
public override void Visit(NodeContext context)
{
context.PushNode(installer);
}
public override void ResolveReferences()
{
// no-op
}
}
}