mirror of
https://github.com/bdunderscore/modular-avatar.git
synced 2025-01-01 20:25:07 +08:00
ae7103cf82
* expose ndmf AvatarRoot APIs through ma.RuntimeUtil * refactor: prefer RuntimeUtil helpers for checking avatar root * refactor: ndmf.BuildContext represents Avatar (log) * refactor: ndmf.BuildContext represents Avatar (WorldFixed) * refactor: ndmf.BuildContext represents Avatar (FirstPersonVisible) * refactor: ndmf.BuildContext represents Avatar (BlendShapeSync) * refactor: prefer FindAvatarTransformInParents() (ErrorReportUI) * refactor: prefer FindAvatarTransformInParents() (Runtime) * refactor: prefer FindAvatarTransformInParents() (Editor) * delegate more ndmf AvatarRoot APIs through ma.RuntimeUtil
34 lines
958 B
C#
34 lines
958 B
C#
using UnityEditor;
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#if UNITY_2021_2_OR_NEWER
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using UnityEditor.SceneManagement;
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#else
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using UnityEditor.Experimental.SceneManagement;
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#endif
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using UnityEngine;
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namespace nadena.dev.modular_avatar.core.editor
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{
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internal static class InspectorCommon
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{
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internal static void DisplayOutOfAvatarWarning(Object[] targets)
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{
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if (PrefabStageUtility.GetCurrentPrefabStage() != null) return;
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if (targets.Length != 1) return;
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var target = targets[0] as Component;
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if (target == null) return;
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if (RuntimeUtil.FindAvatarTransformInParents(target.transform) == null)
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{
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EditorGUILayout.HelpBox(Localization.S("hint.not_in_avatar"), MessageType.Warning);
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}
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}
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public static void DisplayVRCSDKVersionWarning()
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{
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EditorGUILayout.HelpBox(Localization.S("hint.bad_vrcsdk"), MessageType.Error);
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}
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}
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} |