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https://github.com/bdunderscore/modular-avatar.git
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939e63c297
* add HelpURL Attribute Now you can open website with clicking ? button on the inspector * docs: use language redirect --------- Co-authored-by: bd_ <bd_@nadena.dev>
130 lines
4.1 KiB
C#
130 lines
4.1 KiB
C#
using System;
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using System.Collections.Generic;
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using UnityEngine;
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namespace nadena.dev.modular_avatar.core
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{
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[Serializable]
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public struct BlendshapeBinding
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{
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public AvatarObjectReference ReferenceMesh;
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public string Blendshape;
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public string LocalBlendshape;
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public bool Equals(BlendshapeBinding other)
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{
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return Equals(ReferenceMesh, other.ReferenceMesh) && Blendshape == other.Blendshape;
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}
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public override bool Equals(object obj)
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{
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return obj is BlendshapeBinding other && Equals(other);
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}
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public override int GetHashCode()
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{
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unchecked
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{
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return ((ReferenceMesh != null ? ReferenceMesh.GetHashCode() : 0) * 397) ^
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(Blendshape != null ? Blendshape.GetHashCode() : 0);
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}
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}
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}
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[RequireComponent(typeof(SkinnedMeshRenderer))]
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[DisallowMultipleComponent]
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[ExecuteAlways]
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[AddComponentMenu("Modular Avatar/MA Blendshape Sync")]
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[HelpURL("https://modular-avatar.nadena.dev/docs/reference/blendshape-sync?lang=auto")]
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public class ModularAvatarBlendshapeSync : AvatarTagComponent
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{
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public List<BlendshapeBinding> Bindings = new List<BlendshapeBinding>();
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struct EditorBlendshapeBinding
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{
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public SkinnedMeshRenderer TargetMesh;
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public int RemoteBlendshapeIndex;
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public int LocalBlendshapeIndex;
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}
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private List<EditorBlendshapeBinding> _editorBindings;
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protected override void OnValidate()
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{
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base.OnValidate();
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if (RuntimeUtil.isPlaying) return;
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RuntimeUtil.delayCall(Rebind);
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RuntimeUtil.OnHierarchyChanged -= Rebind;
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RuntimeUtil.OnHierarchyChanged += Rebind;
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}
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protected override void OnDestroy()
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{
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base.OnDestroy();
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RuntimeUtil.OnHierarchyChanged -= Rebind;
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}
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public override void ResolveReferences()
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{
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// no-op
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}
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private void Rebind()
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{
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if (this == null) return;
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_editorBindings = new List<EditorBlendshapeBinding>();
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var localRenderer = GetComponent<SkinnedMeshRenderer>();
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var localMesh = localRenderer.sharedMesh;
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if (localMesh == null)
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return;
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foreach (var binding in Bindings)
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{
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var obj = binding.ReferenceMesh.Get(this);
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if (obj == null)
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continue;
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var smr = obj.GetComponent<SkinnedMeshRenderer>();
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if (smr == null)
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continue;
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var mesh = smr.sharedMesh;
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if (mesh == null)
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continue;
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var localShape = string.IsNullOrWhiteSpace(binding.LocalBlendshape)
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? binding.Blendshape
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: binding.LocalBlendshape;
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var localIndex = localMesh.GetBlendShapeIndex(localShape);
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var refIndex = mesh.GetBlendShapeIndex(binding.Blendshape);
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if (localIndex == -1 || refIndex == -1)
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continue;
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_editorBindings.Add(new EditorBlendshapeBinding()
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{
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TargetMesh = smr,
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RemoteBlendshapeIndex = refIndex,
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LocalBlendshapeIndex = localIndex
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});
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}
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Update();
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}
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private void Update()
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{
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if (RuntimeUtil.isPlaying) return;
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if (_editorBindings == null) return;
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var localRenderer = GetComponent<SkinnedMeshRenderer>();
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if (localRenderer == null) return;
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foreach (var binding in _editorBindings)
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{
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if (binding.TargetMesh == null) return;
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var weight = binding.TargetMesh.GetBlendShapeWeight(binding.RemoteBlendshapeIndex);
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localRenderer.SetBlendShapeWeight(binding.LocalBlendshapeIndex, weight);
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}
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}
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}
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} |