modular-avatar/Runtime/ModularAvatarMergeAnimator.cs
bd_ aa698565ab
feat: add merge blend tree component (#572)
* chore: refactor state machine clone logic out as a separate class

* feat: add layer priority and relative path root options to Merge Animator

* feat: add Merge Blend Tree component

* chore: adjust NDMF dependency

* docs: update merge-animator docs

* docs: merge blend tree docs
2023-12-22 17:17:40 +09:00

57 lines
2.1 KiB
C#

/*
* MIT License
*
* Copyright (c) 2022 bd_
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#if MA_VRCSDK3_AVATARS
using UnityEngine;
using VRC.SDK3.Avatars.Components;
namespace nadena.dev.modular_avatar.core
{
public enum MergeAnimatorPathMode
{
Relative,
Absolute
}
[AddComponentMenu("Modular Avatar/MA Merge Animator")]
[HelpURL("https://modular-avatar.nadena.dev/docs/reference/merge-animator?lang=auto")]
public class ModularAvatarMergeAnimator : AvatarTagComponent
{
public RuntimeAnimatorController animator;
public VRCAvatarDescriptor.AnimLayerType layerType = VRCAvatarDescriptor.AnimLayerType.FX;
public bool deleteAttachedAnimator;
public MergeAnimatorPathMode pathMode = MergeAnimatorPathMode.Relative;
public bool matchAvatarWriteDefaults;
public AvatarObjectReference relativePathRoot = new AvatarObjectReference();
public int layerPriority = 0;
public override void ResolveReferences()
{
// no-op
}
}
}
#endif