mirror of
https://github.com/bdunderscore/modular-avatar.git
synced 2024-12-29 18:55:06 +08:00
3667dc319a
* add version defines * refactor: prefer BuildContext.ctor() overload taking GameObject * wrap unit tests entirely with MA_VRCSDK3_AVATARS * wrap unit tests smart with MA_VRCSDK3_AVATARS * wrap runtime entirely with MA_VRCSDK3_AVATARS * wrap VRC.SDKBase.IEditorOnly with MA_VRCSDK3_AVATARS * wrap editor entirely with MA_VRCSDK3_AVATARS * fix AvatarObjectReference.Get(Component) * wrap editor smart with MA_VRCSDK3_AVATARS * wrap BuildContext smart with MA_VRCSDK3_AVATARS * wrap PluginDefinition smart with MA_VRCSDK3_AVATARS * style: move conditional compiles one step outside
91 lines
3.2 KiB
C#
91 lines
3.2 KiB
C#
#if MA_VRCSDK3_AVATARS
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using nadena.dev.modular_avatar.core.editor.menu;
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using UnityEditor;
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using UnityEngine;
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using VRC.SDK3.Avatars.Components;
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using VRC.SDK3.Avatars.ScriptableObjects;
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namespace nadena.dev.modular_avatar.core.editor
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{
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internal class MenuInstallHook
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{
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private static Texture2D _moreIcon = AssetDatabase.LoadAssetAtPath<Texture2D>(
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"Packages/nadena.dev.modular-avatar/Runtime/Icons/Icon_More_A.png"
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);
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private BuildContext _context;
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private VRCExpressionsMenu _rootMenu;
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private Stack<ModularAvatarMenuInstaller> _visitedInstallerStack;
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public void OnPreprocessAvatar(GameObject avatarRoot, BuildContext context)
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{
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_context = context;
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ModularAvatarMenuInstaller[] menuInstallers = avatarRoot
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.GetComponentsInChildren<ModularAvatarMenuInstaller>(true)
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.Where(menuInstaller => menuInstaller.enabled)
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.ToArray();
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if (menuInstallers.Length == 0) return;
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_visitedInstallerStack = new Stack<ModularAvatarMenuInstaller>();
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VRCAvatarDescriptor avatar = avatarRoot.GetComponent<VRCAvatarDescriptor>();
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if (avatar.expressionsMenu == null)
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{
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var menu = ScriptableObject.CreateInstance<VRCExpressionsMenu>();
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_context.SaveAsset(menu);
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avatar.expressionsMenu = menu;
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context.ClonedMenus[menu] = menu;
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}
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_rootMenu = avatar.expressionsMenu;
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var virtualMenu = VirtualMenu.ForAvatar(avatar, context);
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avatar.expressionsMenu = virtualMenu.SerializeMenu(asset =>
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{
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context.SaveAsset(asset);
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if (asset is VRCExpressionsMenu menu) SplitMenu(menu);
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});
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}
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private void SplitMenu(VRCExpressionsMenu targetMenu)
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{
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while (targetMenu.controls.Count > VRCExpressionsMenu.MAX_CONTROLS)
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{
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// Split target menu
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var newMenu = ScriptableObject.CreateInstance<VRCExpressionsMenu>();
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_context.SaveAsset(newMenu);
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const int keepCount = VRCExpressionsMenu.MAX_CONTROLS - 1;
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newMenu.controls.AddRange(targetMenu.controls.Skip(keepCount));
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targetMenu.controls.RemoveRange(keepCount,
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targetMenu.controls.Count - keepCount
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);
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targetMenu.controls.Add(new VRCExpressionsMenu.Control
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{
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name = "More",
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type = VRCExpressionsMenu.Control.ControlType.SubMenu,
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subMenu = newMenu,
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parameter = new VRCExpressionsMenu.Control.Parameter
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{
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name = ""
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},
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subParameters = Array.Empty<VRCExpressionsMenu.Control.Parameter>(),
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icon = _moreIcon,
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labels = Array.Empty<VRCExpressionsMenu.Control.Label>()
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});
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targetMenu = newMenu;
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}
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}
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}
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}
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#endif |