mirror of
https://github.com/bdunderscore/modular-avatar.git
synced 2024-12-29 18:55:06 +08:00
241 lines
7.9 KiB
C#
241 lines
7.9 KiB
C#
/*
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* MIT License
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*
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* Copyright (c) 2022 bd_
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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namespace nadena.dev.modular_avatar.core
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{
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public enum BoneProxyAttachmentMode
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{
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/// <summary>
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/// Initial state - this will be updated automatically by the bone proxy inspector, based on checking whether
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/// the proxy is located near the base bone.
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///
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/// If somehow we run a build with this still on default, we'll use AsChildAtRoot.
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/// </summary>
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Unset,
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/// <summary>
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/// Places the bone proxy object at the target, with localPosition and localRotation zeroed.
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/// </summary>
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AsChildAtRoot,
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/// <summary>
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/// Places the bone proxy object at the target, preserving world position and orientation.
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/// </summary>
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AsChildKeepWorldPose,
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/// <summary>
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/// Places the bone proxy object at the target, preserving local rotation only.
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/// </summary>
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AsChildKeepRotation,
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/// <summary>
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/// Places the bone proxy object at the target, preserving local position only.
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/// </summary>
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AsChildKeepPosition,
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}
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[ExecuteInEditMode]
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[DisallowMultipleComponent]
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[AddComponentMenu("Modular Avatar/MA Bone Proxy")]
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[HelpURL("https://modular-avatar.nadena.dev/docs/reference/bone-proxy?lang=auto")]
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public class ModularAvatarBoneProxy : AvatarTagComponent
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{
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private Transform _targetCache;
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public Transform target
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{
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get
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{
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if (_targetCache != null) return _targetCache;
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_targetCache = UpdateDynamicMapping();
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RuntimeUtil.OnHierarchyChanged -= ClearCache;
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RuntimeUtil.OnHierarchyChanged += ClearCache;
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return _targetCache;
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}
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set
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{
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var origBoneReference = boneReference;
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var origSubpath = subPath;
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UpdateStaticMapping(value);
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if (origSubpath != subPath || origBoneReference != boneReference)
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{
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RuntimeUtil.MarkDirty(this);
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}
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RuntimeUtil.OnHierarchyChanged -= ClearCache;
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RuntimeUtil.OnHierarchyChanged += ClearCache;
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}
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}
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public HumanBodyBones boneReference = HumanBodyBones.LastBone;
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public string subPath;
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public BoneProxyAttachmentMode attachmentMode = BoneProxyAttachmentMode.Unset;
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public override void ResolveReferences()
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{
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_targetCache = UpdateDynamicMapping();
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}
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protected override void OnValidate()
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{
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base.OnValidate();
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ClearCache();
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}
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internal void ClearCache()
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{
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ClearCache(false);
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}
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internal void ClearCache(bool immediate)
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{
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if (immediate)
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{
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_targetCache = null;
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}
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else if (_targetCache != null)
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{
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RuntimeUtil.delayCall(() => { _targetCache = null; });
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}
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RuntimeUtil.OnHierarchyChanged -= ClearCache;
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}
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internal void Update()
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{
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if (!RuntimeUtil.isPlaying && target != null)
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{
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var targetTransform = target.transform;
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var myTransform = transform;
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switch (attachmentMode)
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{
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case BoneProxyAttachmentMode.AsChildAtRoot:
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myTransform.position = targetTransform.position;
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myTransform.rotation = targetTransform.rotation;
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break;
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case BoneProxyAttachmentMode.AsChildKeepPosition:
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myTransform.rotation = targetTransform.rotation;
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break;
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case BoneProxyAttachmentMode.AsChildKeepRotation:
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myTransform.position = targetTransform.position;
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break;
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}
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}
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}
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protected override void OnDestroy()
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{
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base.OnDestroy();
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RuntimeUtil.OnHierarchyChanged -= ClearCache;
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}
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private Transform UpdateDynamicMapping()
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{
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if (boneReference == HumanBodyBones.LastBone && string.IsNullOrWhiteSpace(subPath))
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{
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return null;
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}
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var avatarTransform = RuntimeUtil.FindAvatarTransformInParents(transform);
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if (avatarTransform == null) return null;
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if (subPath == "$$AVATAR")
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{
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return avatarTransform;
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}
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if (boneReference == HumanBodyBones.LastBone)
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{
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return avatarTransform.Find(subPath);
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}
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var animator = avatarTransform.GetComponent<Animator>();
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if (animator == null || !animator.isHuman) return null;
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var bone = animator.GetBoneTransform(boneReference);
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if (bone == null) return null;
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if (string.IsNullOrWhiteSpace(subPath)) return bone;
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else return bone.Find(subPath);
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}
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private void UpdateStaticMapping(Transform newTarget)
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{
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var avatarTransform = RuntimeUtil.FindAvatarTransformInParents(transform);
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var humanBones = new Dictionary<Transform, HumanBodyBones>();
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var animator = avatarTransform.GetComponent<Animator>();
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if (animator == null)
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{
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return;
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}
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if (animator.isHuman)
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{
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foreach (var boneTypeObj in Enum.GetValues(typeof(HumanBodyBones)))
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{
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var boneType = (HumanBodyBones)boneTypeObj;
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if (boneType == HumanBodyBones.LastBone) continue;
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var bone = animator.GetBoneTransform(boneType);
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if (bone != null) humanBones[bone] = boneType;
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}
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}
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Transform iter = newTarget;
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if (newTarget == null)
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{
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boneReference = HumanBodyBones.LastBone;
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subPath = null;
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return;
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}
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if (newTarget == avatarTransform)
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{
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boneReference = HumanBodyBones.LastBone;
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subPath = "$$AVATAR";
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return;
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}
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while (iter != avatarTransform && !humanBones.ContainsKey(iter))
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{
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iter = iter.parent;
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}
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if (iter == avatarTransform)
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{
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boneReference = HumanBodyBones.LastBone;
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}
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else
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{
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boneReference = humanBones[iter];
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}
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subPath = RuntimeUtil.RelativePath(iter.gameObject, newTarget.gameObject);
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_targetCache = newTarget;
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}
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}
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}
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