mirror of
https://github.com/bdunderscore/modular-avatar.git
synced 2025-01-04 13:45:04 +08:00
aa698565ab
* chore: refactor state machine clone logic out as a separate class * feat: add layer priority and relative path root options to Merge Animator * feat: add Merge Blend Tree component * chore: adjust NDMF dependency * docs: update merge-animator docs * docs: merge blend tree docs
37 lines
1.4 KiB
C#
37 lines
1.4 KiB
C#
using UnityEditor;
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using UnityEditor.Animations;
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using static nadena.dev.modular_avatar.core.editor.Localization;
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namespace nadena.dev.modular_avatar.core.editor
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{
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[CustomEditor(typeof(ModularAvatarMergeBlendTree))]
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internal class MergeBlendTreeEditor : MAEditorBase
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{
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private SerializedProperty _blendTree;
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private SerializedProperty _pathMode;
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private SerializedProperty _relativePathRoot;
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private void OnEnable()
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{
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_blendTree = serializedObject.FindProperty(nameof(ModularAvatarMergeBlendTree.BlendTree));
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_pathMode = serializedObject.FindProperty(nameof(ModularAvatarMergeBlendTree.PathMode));
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_relativePathRoot = serializedObject.FindProperty(nameof(ModularAvatarMergeBlendTree.RelativePathRoot));
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}
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protected override void OnInnerInspectorGUI()
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{
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serializedObject.Update();
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EditorGUILayout.ObjectField(_blendTree, typeof(BlendTree), G("merge_blend_tree.blend_tree"));
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EditorGUILayout.PropertyField(_pathMode, G("merge_blend_tree.path_mode"));
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if (_pathMode.enumValueIndex == (int) MergeAnimatorPathMode.Relative)
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{
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EditorGUILayout.PropertyField(_relativePathRoot, G("merge_blend_tree.relative_path_root"));
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}
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serializedObject.ApplyModifiedProperties();
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ShowLanguageUI();
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}
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}
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} |