modular-avatar/Editor/Inspector/MaterialSetter/MaterialSetterEditor.cs
nekobako 0b8cd3b3b6
feat: add support for drag-and-drop on MaterialSetter and ShapeChanger (#1271)
* feat: add support for drag-and-drop on MaterialSetter and ShapeChanger

* fix: allow adding known objects to MaterialSetter and ShapeChanger
2024-10-12 16:52:37 -07:00

81 lines
2.7 KiB
C#

#region
using System;
using UnityEditor;
using UnityEditor.UIElements;
using UnityEngine;
using UnityEngine.UIElements;
#endregion
namespace nadena.dev.modular_avatar.core.editor.ShapeChanger
{
[CustomEditor(typeof(ModularAvatarMaterialSetter))]
public class MaterialSetterEditor : MAEditorBase
{
[SerializeField] private StyleSheet uss;
[SerializeField] private VisualTreeAsset uxml;
private DragAndDropManipulator _dragAndDropManipulator;
protected override void OnInnerInspectorGUI()
{
EditorGUILayout.HelpBox("Unable to show override changes", MessageType.Info);
}
protected override VisualElement CreateInnerInspectorGUI()
{
var root = uxml.CloneTree();
Localization.UI.Localize(root);
root.styleSheets.Add(uss);
root.Bind(serializedObject);
ROSimulatorButton.BindRefObject(root, target);
var listView = root.Q<ListView>("Shapes");
listView.showBoundCollectionSize = false;
listView.virtualizationMethod = CollectionVirtualizationMethod.DynamicHeight;
_dragAndDropManipulator = new DragAndDropManipulator(root.Q("group-box"), target as ModularAvatarMaterialSetter);
return root;
}
private void OnEnable()
{
if (_dragAndDropManipulator != null)
_dragAndDropManipulator.TargetComponent = target as ModularAvatarMaterialSetter;
}
private class DragAndDropManipulator : DragAndDropManipulator<ModularAvatarMaterialSetter>
{
public DragAndDropManipulator(VisualElement targetElement, ModularAvatarMaterialSetter targetComponent)
: base(targetElement, targetComponent) { }
protected override bool FilterGameObject(GameObject obj)
{
if (obj.TryGetComponent<Renderer>(out var renderer))
{
return renderer.sharedMaterials.Length > 0;
}
return false;
}
protected override void AddObjectReferences(AvatarObjectReference[] references)
{
Undo.RecordObject(TargetComponent, "Add Material Switch Objects");
foreach (var reference in references)
{
var materialSwitchObject = new MaterialSwitchObject { Object = reference, MaterialIndex = 0 };
TargetComponent.Objects.Add(materialSwitchObject);
}
EditorUtility.SetDirty(TargetComponent);
PrefabUtility.RecordPrefabInstancePropertyModifications(TargetComponent);
}
}
}
}