mirror of
https://github.com/bdunderscore/modular-avatar.git
synced 2025-01-18 12:20:06 +08:00
132 lines
5.3 KiB
C#
132 lines
5.3 KiB
C#
using System.Text;
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using UnityEditor;
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using UnityEngine;
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using VRC.Core;
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using VRC.SDK3.Avatars.ScriptableObjects;
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namespace nadena.dev.modular_avatar.core.editor
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{
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public class EasySetupOutfit
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{
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private static readonly ControlGroup CLOTHING_GROUP
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= Util.LoadAssetByGuid<GameObject>("e451e988456f35b49a3d011d780bda07")?.GetComponent<ControlGroup>();
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private static readonly VRCExpressionsMenu CLOTHING_MENU
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= Util.LoadAssetByGuid<VRCExpressionsMenu>("2fe0aa7ecd6bc4443bade672c978f59d");
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private const int PRIORITY = 49;
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[MenuItem("GameObject/ModularAvatar/Setup Outfit", false, PRIORITY)]
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static void SetupOutfit(MenuCommand cmd)
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{
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if (!FindBones(cmd.context,
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out var avatarRoot, out var avatarHips, out var outfitHips)
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) return;
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var avatarArmature = avatarHips.transform.parent;
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var outfitArmature = outfitHips.transform.parent;
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if (outfitArmature.GetComponent<ModularAvatarMergeArmature>() == null)
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{
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var merge = Undo.AddComponent<ModularAvatarMergeArmature>(outfitArmature.gameObject);
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merge.mergeTarget = new AvatarObjectReference();
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merge.mergeTarget.referencePath = RuntimeUtil.RelativePath(avatarRoot, avatarArmature.gameObject);
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merge.InferPrefixSuffix();
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HeuristicBoneMapper.RenameBonesByHeuristic(merge);
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}
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if (CLOTHING_MENU == null || CLOTHING_GROUP == null) return;
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var outfitObject = (GameObject) cmd.context;
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if (outfitObject.GetComponent<ModularAvatarMenuInstaller>() == null)
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{
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var installer = Undo.AddComponent<ModularAvatarMenuInstaller>(outfitObject);
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installer.installTargetMenu = CLOTHING_MENU;
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var menuItem = Undo.AddComponent<ModularAvatarMenuItem>(outfitObject);
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menuItem.Control.type = VRCExpressionsMenu.Control.ControlType.Toggle;
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menuItem.controlGroup = CLOTHING_GROUP;
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var action = Undo.AddComponent<ActionToggleObject>(outfitObject);
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action.Objects.Add(new ActionToggleObject.ObjectEntry()
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{
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target = new AvatarObjectReference()
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{
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referencePath = RuntimeUtil.AvatarRootPath(outfitObject)
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},
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Active = true
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});
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}
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}
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[MenuItem("GameObject/ModularAvatar/Setup Outfit", true, PRIORITY)]
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static bool ValidateSetupOutfit()
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{
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if (Selection.objects.Length == 0) return false;
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foreach (var obj in Selection.objects)
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{
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if (!(obj is GameObject gameObj)) return false;
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var xform = gameObj.transform;
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if (!FindBones(obj, out var _, out var _, out var outfitHips))
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{
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return false;
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}
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// Some users have been accidentally running Setup Outfit on the avatar itself, and/or nesting avatar
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// descriptors when transplanting outfits. Block this (and require that there be only one avdesc) by
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// refusing to run if we detect multiple avatar descriptors above the current object (or if we're run on
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// the avdesc object itself)
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var nearestAvatar = RuntimeUtil.FindAvatarInParents(xform);
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if (nearestAvatar == null || nearestAvatar.transform == xform) return false;
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var parent = nearestAvatar.transform.parent;
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if (parent != null && RuntimeUtil.FindAvatarInParents(parent) != null) return false;
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}
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return true;
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}
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private static bool FindBones(Object obj, out GameObject avatarRoot, out GameObject avatarHips,
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out GameObject outfitHips)
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{
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avatarHips = outfitHips = null;
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var outfitRoot = obj as GameObject;
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avatarRoot = outfitRoot != null
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? RuntimeUtil.FindAvatarInParents(outfitRoot.transform)?.gameObject
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: null;
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if (outfitRoot == null || avatarRoot == null) return false;
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var avatarAnimator = avatarRoot.GetComponent<Animator>();
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if (avatarAnimator == null) return false;
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avatarHips = avatarAnimator.GetBoneTransform(HumanBodyBones.Hips)?.gameObject;
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if (avatarHips == null) return false;
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var outfitAnimator = outfitRoot.GetComponent<Animator>();
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if (outfitAnimator != null)
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{
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outfitHips = outfitAnimator.GetBoneTransform(HumanBodyBones.Hips)?.gameObject;
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}
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if (outfitHips == null)
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{
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// Heuristic search - usually there'll be root -> Armature -> (single child) Hips
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foreach (Transform child in outfitRoot.transform)
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{
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foreach (Transform tempHip in child)
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{
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if (tempHip.name.Contains(avatarHips.name))
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{
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outfitHips = tempHip.gameObject;
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}
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}
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}
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}
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return avatarHips != null && outfitHips != null;
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}
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}
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} |