modular-avatar/Packages/nadena.dev.modular-avatar/Runtime/ModularAvatarParameters.cs
bd_ 9dc44d8ccc
feat: add support for local-only parameters to Parameters component (#275)
* feat: add support for local parameters

* docs: update parameters docs
2023-04-15 17:06:35 +09:00

38 lines
1.1 KiB
C#

using System;
using System.Collections.Generic;
using UnityEngine;
using VRC.SDK3.Avatars.ScriptableObjects;
namespace nadena.dev.modular_avatar.core
{
[Serializable]
public struct ParameterConfig
{
public string nameOrPrefix;
public string remapTo;
public bool internalParameter, isPrefix;
public ParameterSyncType syncType;
public bool localOnly;
public float defaultValue;
public bool saved;
}
/**
* This enum is a bit poorly named, having been introduced before local-only parameters were a thing. In actuality,
* this is the parameter type - NotSynced indicates the parameter should not be registered in Expression Parameters.
*/
public enum ParameterSyncType
{
NotSynced,
Int,
Float,
Bool,
}
[DisallowMultipleComponent]
[AddComponentMenu("Modular Avatar/MA Parameters")]
public class ModularAvatarParameters : AvatarTagComponent
{
public List<ParameterConfig> parameters = new List<ParameterConfig>();
}
}