mirror of
https://github.com/bdunderscore/modular-avatar.git
synced 2025-01-20 13:20:06 +08:00
81 lines
2.7 KiB
C#
81 lines
2.7 KiB
C#
/*
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* MIT License
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*
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* Copyright (c) 2022 bd_
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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using UnityEditor;
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using UnityEditor.Animations;
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using VRC.SDKBase.Editor.BuildPipeline;
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namespace net.fushizen.modular_avatar.core.editor
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{
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internal class CleanupTempAssets : IVRCSDKPostprocessAvatarCallback
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{
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public int callbackOrder => 99999;
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public void OnPostprocessAvatar()
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{
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Util.DeleteTemporaryAssets();
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}
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}
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public static class Util
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{
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internal const string generatedAssetsSubdirectory = "999_Modular_Avatar_Generated";
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internal const string generatedAssetsPath = "Assets/" + generatedAssetsSubdirectory;
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static internal AnimatorController CreateContainer()
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{
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var container = new AnimatorController();
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AssetDatabase.CreateAsset(container, GenerateAssetPath());
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return container;
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}
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internal static string GenerateAssetPath()
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{
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return GetGeneratedAssetsFolder() + "/" + GUID.Generate() + ".asset";
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}
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internal static string GetGeneratedAssetsFolder()
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{
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if (!AssetDatabase.IsValidFolder(generatedAssetsPath))
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{
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AssetDatabase.CreateFolder("Assets", generatedAssetsSubdirectory);
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}
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return generatedAssetsPath;
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}
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static internal void DeleteTemporaryAssets()
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{
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EditorApplication.delayCall += () =>
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{
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AssetDatabase.SaveAssets();
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var subdir = generatedAssetsPath;
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AssetDatabase.DeleteAsset(subdir);
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//FileUtil.DeleteFileOrDirectory(subdir);
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};
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}
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}
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} |