mirror of
https://github.com/bdunderscore/modular-avatar.git
synced 2024-12-29 18:55:06 +08:00
ae7103cf82
* expose ndmf AvatarRoot APIs through ma.RuntimeUtil * refactor: prefer RuntimeUtil helpers for checking avatar root * refactor: ndmf.BuildContext represents Avatar (log) * refactor: ndmf.BuildContext represents Avatar (WorldFixed) * refactor: ndmf.BuildContext represents Avatar (FirstPersonVisible) * refactor: ndmf.BuildContext represents Avatar (BlendShapeSync) * refactor: prefer FindAvatarTransformInParents() (ErrorReportUI) * refactor: prefer FindAvatarTransformInParents() (Runtime) * refactor: prefer FindAvatarTransformInParents() (Editor) * delegate more ndmf AvatarRoot APIs through ma.RuntimeUtil
88 lines
2.9 KiB
C#
88 lines
2.9 KiB
C#
using System.Linq;
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using nadena.dev.modular_avatar.editor.ErrorReporting;
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using UnityEditor;
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using UnityEngine;
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using UnityEngine.Animations;
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namespace nadena.dev.modular_avatar.core.editor
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{
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internal class WorldFixedObjectProcessor
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{
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private BuildContext _context;
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private Transform _avatarTransform;
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private Transform _proxy;
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public void Process(BuildContext context)
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{
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_avatarTransform = context.AvatarRootTransform;
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_context = context;
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foreach (var target in _avatarTransform.GetComponentsInChildren<ModularAvatarWorldFixedObject>(true)
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.OrderByDescending(x => NestCount(x.transform)))
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BuildReport.ReportingObject(target, () => Process(target));
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}
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int NestCount(Transform transform)
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{
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int count = 0;
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while (transform.parent != null) transform = transform.parent;
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return count;
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}
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void Process(ModularAvatarWorldFixedObject target)
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{
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var retargeter = new ActiveAnimationRetargeter(
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_context,
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new BoneDatabase(),
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target.transform
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);
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var proxy = CreateProxy();
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var parent = retargeter.CreateIntermediateObjects(proxy.gameObject);
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var xform = target.transform;
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var pscale = proxy.lossyScale;
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var oscale = xform.lossyScale;
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xform.localScale = new Vector3(oscale.x / pscale.x, oscale.y / pscale.y, oscale.z / pscale.z);
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target.transform.SetParent(parent.transform, true);
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retargeter.FixupAnimations();
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Object.DestroyImmediate(target);
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}
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private Transform CreateProxy()
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{
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if (_proxy != null) return _proxy;
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// 78828bfbcb4cb4ce3b00de044eb2d927: Assets/FixedPrefab.prefab
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var fixedGameObject = AssetDatabase.LoadAssetAtPath<GameObject>(
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AssetDatabase.GUIDToAssetPath("78828bfbcb4cb4ce3b00de044eb2d927"));
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var avatarRoot = _avatarTransform;
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GameObject obj = new GameObject("(MA WorldFixedRoot)");
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obj.transform.SetParent(avatarRoot, false);
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obj.transform.localPosition = Vector3.zero;
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obj.transform.localRotation = Quaternion.identity;
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obj.transform.localScale = Vector3.one;
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var constraint = obj.AddComponent<ParentConstraint>();
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constraint.AddSource(new ConstraintSource()
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{
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weight = 1.0f,
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sourceTransform = fixedGameObject.transform,
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});
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constraint.constraintActive = true;
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constraint.locked = true;
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constraint.rotationOffsets = new[] {Vector3.zero};
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constraint.translationOffsets = new[] {Vector3.zero};
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_proxy = obj.transform;
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return obj.transform;
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}
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}
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} |