modular-avatar/Packages/nadena.dev.modular-avatar/Runtime/TestComponent.cs
2022-11-10 20:42:46 -08:00

27 lines
641 B
C#

using UnityEngine;
#if UNITY_EDITOR
using UnityEditor;
#endif
namespace nadena.dev.modular_avatar.core
{
public class TestComponent : MonoBehaviour
{
public AvatarObjectReference objRef = new AvatarObjectReference();
}
#if UNITY_EDITOR
[CustomEditor(typeof(TestComponent))]
class TestComponentEditor : Editor
{
public override void OnInspectorGUI()
{
base.OnInspectorGUI();
TestComponent target = (TestComponent) this.target;
EditorGUILayout.ObjectField("Current target", target.objRef.Get(target), typeof(GameObject), true);
}
}
#endif
}